Paths of Glory

GMT Games, Devir, DiceTree Games · Board game · 1999
2 · best 2 480 min Weight 3.9/5
9.1 rating Ludopedia
8.1 rating BGG
9.1 rating Ludopedia
8.1 rating BGG
Our Verdict

An absolute classic for history buffs and strategists; the card management makes the war dynamic and tense.

Highlights
  • Brilliant and tense card system
  • Extremely accurate historical simulation
  • Surprisingly fast pace for the genre
  • High-quality GMT components
Keep in mind
  • Very steep learning curve
  • Heavy language dependence
HIGHLY RECOMMENDED
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About the game
Get ready to take command of collapsing empires in Paths of Glory. Here, you aren't just a general, but almost a monarch, deciding the fate of Europe and the Middle East between 1914 and 1918. The game places you at the heart of the Great War, where every decision can lead to glory or a complete strategic disaster. Playing as the Central Powers, you'll leverage interior lines and the strength of the Imperial German Army; as the Entente, you must manage numerical superiority to crush German militarism.

The game's crown jewel is its 'Card-Driven' system. Forget the notion that wargames are just about moving counters and rolling dice. Here, cards are the heartbeat of the experience. Each turn is split into sub-phases, and you must decide how to spend your cards: do you perform an operational move, a strategic shift, trigger a historical event, or gain replacement points? The dilemma is constant because you'll feel the need to do everything, but your hand limits your options. It's a game of tough choices and priority management.

Despite having all the depth of an expert wargame — with combat results tables (CRT), hundreds of colored counters, and a detailed map — Paths of Glory surprises with its fluidity. Unlike many historical simulators that take days to complete, this one is usually resolved in a single intense evening of gaming. It is the perfect blend of historical accuracy and dynamic gameplay, challenging your adaptability as the world falls apart around you. If you love history and pure strategy, this is the game for you.
Rules videos

In English

BEST PLAYER COUNT
2 BEST
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Game details

Categories

Families

Continents: Europe Country: France Digital Implementations: Rally the Troops Digital Implementations: Tabletopia Misc: Dice Tower Hall of Fame Misc: LongPack Games Players: Games with expansions that add solo play Players: Two-Player Only Games Region: Middle East Series: Paths of Glory (GMT) War Level of Command: Strategic
Publisher GMT Games, Devir, DiceTree Games, GaGa Games, Udo Grebe Gamedesign, Wargames Club Publishing, Wydawnictwo Gołębiewski
Designer Ted Raicer
Artist Charles Kibler, Mark Simonitch, Rodger B. MacGowan, Terry Leeds
Frequently Asked Questions
Does the game take too long to finish?
Despite being a complex wargame, it's famous for being fast for the genre, usually wrapping up in a single evening.
Do I need extensive knowledge of WWI to play?
It helps with immersion, but the rules and cards guide the historical events. The game teaches the logic of the conflict as you play.
Can I play it solo?
The base game is strictly for 2 players, but there are expansions that add solo play capabilities.
Is it very hard to learn?
Yes, it's an 'Expert' game. The manual is detailed, but it requires patience and study to master the sub-phases and the CRT.
What's inside the box?
A large colorful map, 110 strategy cards, over 300 counters, and the rulebook.