Wilderness War

GMT Games · Board game · 2001
1–2 · best 2 Solo 180 min Weight 3.3/5
8.1 rating Ludopedia
7.7 rating BGG
Buy
8.1 rating Ludopedia
7.7 rating BGG
Our Verdict
HIGHLY RECOMMENDED

If you enjoy historical wargames with a good dose of strategy that don't overwhelm you with convoluted rules, Wilderness War is a sure bet! It captures the theme of the French and Indian War and delivers a tense and immersive experience.

Highlights
  • Well-represented historical theme
  • Engaging card mechanics
  • Balanced complexity
  • Excellent for two players
Keep in mind
  • Requires English reading
  • Games can be lengthy
  • Initial learning curve
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About the game

What you do in a play session

Hey everyone! Ready to relive the Seven Years' War in North America? Wilderness War throws you right into the shoes of a French or British commander between 1755 and 1760, in that fierce struggle for control of the continent. Forget all the complexity of other heavier wargames; here things are more straightforward, but don't be fooled, the complexity still ties your brain in knots, though in a cooler way than a game like Hannibal.

The map is point-to-point, stretching from Northern Virginia to Canada, and you'll have to defend your lands, raid the enemy, build fortifications in the wilderness, recruit Native American allies (the French can have up to 16 different tribes!), besiege forts, and deal with events happening in Europe that are completely out of your control. The strategy cards are the heart of the game, driving campaigns and bringing historical events and personalities into the match. The French start with the advantage, using guerrilla tactics and Native allies to hold the line. The British, with more troops and resources, gain strength as the game progresses, focusing on sieges and decisive battles. It's a race against time and the enemy to see who dominates North America. If you enjoy wargames with a strong historical flavor and mechanics that make you think, Wilderness War is for you!

Rules videos

Learn by watching before you open the box

10 videos

Best player count

BGG community vote

1–2 players
1 OK
2 BEST

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Game details

Mechanics, categories, families and credits

Families

Country: Canada Country: France Country: USA Digital Implementations: Rally the Troops History: Age of Kings History: French and Indian War Players: Games with Solitaire Rules Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Players: Wargames with Solitaire Rules Theme: Colonial Theme: Native Americans / First Peoples War Level of Command: Strategic
Publisher GMT Games
Designer Volko Ruhnke
Artist Mark Simonitch, Rodger B. MacGowan

Frequently Asked Questions

Quick answers before you buy

6 questions
Is Wilderness War a complicated game to learn?
It has intermediate complexity for wargames. Compared to other games in the genre, it's more accessible, but still requires dedication to understand all the nuances of the cards and strategies.
How long does a game of Wilderness War take?
Games can be lengthy, typically taking around 3 hours to complete, depending on player experience and the flow of the conflict.
Is it possible to play Wilderness War solo?
Yes! The game includes rules for a solo player, allowing you to face the challenge of commanding one of the sides against a simulated opponent.
What are the main components of the game?
You'll find a detailed map of North America, many strategy cards that dictate actions and events, markers for units and area control, and dice to resolve combat.
Who would you recommend Wilderness War to?
We recommend it for those who enjoy historical wargames, especially the French and Indian War period, and appreciate card-driven games with important strategic decisions.
Is the game heavily language-dependent?
Yes, Wilderness War has considerable language dependency due to the text on the strategy cards, which are crucial for gameplay. A good understanding of English or access to translations is essential.

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