Quebec 1759

Columbia Games, Gamma Two Games · Board game · 1972
2 · best 2 60 min Weight 2.1/5
100.0 rating Ludopedia
7.0 rating BGG
Buy
100.0 rating Ludopedia
7.0 rating BGG
Our Verdict

Perfect for history buffs who want pure tactical duels without fuss. Wooden blocks never felt so strategic!

Highlights
  • Blocks create organic fog of war
  • Quick (1hr) yet meaty sessions
  • Gorgeous period-accurate map
  • Rotating damage blocks are brilliant
Keep in mind
  • 2-player only
  • Limited scenario variety
  • Dice may frustrate planners
RECOMMENDED
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.
About the game
Quebec 1759 is a sleek, no-nonsense wargame plunging you into the British-French conflict during the French and Indian War. With period-style map aesthetics, it uses wooden blocks (that lovely wooden smell!) to represent troops - here's the kicker: only you know what you're hiding, thanks to Columbia Games' block system. Your units stand upright with current strength on top, rotating as they take damage - way smoother than flipping counters! Combat uses dice rolls, while movement follows Quebec's roads via intuitive point-to-point mechanics. In about an hour, you'll go from subtle positioning to decisive clashes, all without spreadsheets or overcomplicated rules. It's a wargame for tactical minds who want substance without fluff - perfect for a post-dinner battle.
Other Games You'll Like
Rules videos

In English

BEST PLAYER COUNT
2 BEST
WHERE TO BUY
Finding best prices...
Game details

Families

Cities: Quebec (Canada) Components: Block Wargames Country: Canada Country: France Country: Great Britain History: French and Indian War Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Region: Quebec (Canada)
Publisher Columbia Games, Gamma Two Games
Designer Lance Gutteridge, Steve Brewster, Tom Dalgliesh
Community
1,457 owners
0 wishlist
0 played
1,457 interactions
Frequently Asked Questions
Do I need history knowledge?
Not at all! The historical setting is just flavor - the rules are pure abstract strategy. You just need to want to crush your opponent.
Is it hard to learn?
For a wargame, it's super approachable! The rulebook is like 8 pages. If you've played block games before, you'll grasp it in 15 mins.
Worth it for non-wargamers?
If you like positioning and bluffing games, maybe. But it's definitely a wargame - dice rolls and all.
Recommended age?
The theme is military but not graphic. 12+ works if they can handle strategic thinking.
Takes up much space?
Map's compact (chessboard-sized) with small blocks. Fits fine on a coffee table.
Any solo play?
No official rules, though fans made variants. It's really designed for head-to-head play.