—
rating
Ludopedia
8.0
rating
BGG
Our Verdict
If you're a fan of Nemo's War and want more of Captain Nemo's universe, this expansion is a mandatory dive that adds plenty of good stuff!
Highlights
- More content and variety
- Expands solo/co-op play
- New 2-player variant
- Epic new endings
Keep in mind
- Requires base game
- Adds complexity
- Focuses on existing fans
HIGHLY RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Attention, Nemo fans! The final expansion for Nemo's War (Second Edition), Journey's End, is here to give your submarine adventure an extra kick. If you enjoy Captain Nemo and his exploits aboard the Nautilus, this one's for you. This beauty introduces new end-game cards for a special touch to the outcomes, a brand-new character – Nemo's son, Nadeen Dakkar – and more motives and adventures to keep you engaged. And for those who like playing with friends, there's an official 2-player variant that pits players against each other, with one controlling the Imperialists hunting the Nautilus. Imagine the conflict!
Furthermore, the expansion includes a comprehensive operations manual detailing every step of the game, and an 'between voyages' guide to help with setup, scoring, and other details. There are also new finale cards like 'The Trap' and 'The Kraken,' promising to make your games even more epic. If you already enjoy the base game and want more content, variety, and challenges, this expansion is a feast. It deepens the solo and cooperative experience, adding more replayability and ways to explore Nemo's universe. Get ready to dive deep into new missions and dilemmas!
Furthermore, the expansion includes a comprehensive operations manual detailing every step of the game, and an 'between voyages' guide to help with setup, scoring, and other details. There are also new finale cards like 'The Trap' and 'The Kraken,' promising to make your games even more epic. If you already enjoy the base game and want more content, variety, and challenges, this expansion is a feast. It deepens the solo and cooperative experience, adding more replayability and ways to explore Nemo's universe. Get ready to dive deep into new missions and dilemmas!
GALLERY
8 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
1
BEST
2
REC
3
OK
4
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Victory Point Games, Frosted Games, Tabletop Tycoon Inc., Tycoon Games
Designer
Alan Emrich
Artist
Clark Miller
Do I need the Nemo's War (Second Edition) base game to play this expansion?
Yes, absolutely! The Journey's End Expansion is an add-on and requires the base game to be played.
How many players can participate with this expansion?
The base game is for 1-4 players. This expansion adds an official 2-player variant, as well as enhancing the solo and cooperative experiences for more players.
Does the game's complexity increase significantly with this expansion?
The expansion adds more options and content, which might increase the perceived complexity, especially with the new manuals. However, it deepens the experience for those who already master the base game.
What are the main new components?
New end-game cards, a new character (Nadeen Dakkar), new motives and adventures, plus components for the 2-player variant.
Is this expansion good for players who primarily play solo?
Yes! The expansion was designed with enhancing the solo experience in mind, adding more variety and challenges for the solo player.
Is the 2-player variant cooperative or competitive?
The 2-player variant is competitive. One player controls the Nautilus, and the other controls the Imperialists trying to defeat it.