7.7
rating
Ludopedia
7.1
rating
BGG
Our Verdict
Perfect for those who love auction games with a bit of mischief and financial strategy.
Highlights
- Closed economy creates amazing interactions
- Simple rules and fast execution
- Well-balanced scoring bonuses
- Horror theme is well applied
Keep in mind
- Can be cruel for beginners
- Low variability between games
RECOMMENDED
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Ever dreamed of being a horror movie mogul? In Nightmare Productions, you step into those shoes in a strategic game designed by the legendary Reiner Knizia. The goal is straightforward but the execution is tense: you must complete your movie productions by hiring the right crew. But you can't just pick anyone; you'll have to fight in auctions for directors, creatures, locations, conductors, and cameos.
The core dynamic is based on rising auctions. If you want that iconic monster for your flick, you'll have to pay a premium. The genius part is the closed economy: all the money spent by the auction winner is divided among the other players. This creates a cat-and-mouse game where you must decide whether to spend your resources now or let your opponent overspend while you fill your pockets.
Each movie has different requirements. Some demand multiple actors, while others focus on special effects and soundtracks. As you finish a film, you mark your points and move on to the next project. To spice things up, there are 'horror cons' (parties), where you can snag some talent for free, depending on luck and turn order.
The game doesn't end with just a sum of completed films. There are bonuses for the fastest producer, the best movie, and interestingly, even for the worst movie of the round. It's a constant tug-of-war between production efficiency and financial management. Will you focus on high quality or try to 'win by volume' by producing quick, cheap movies? The choice is yours, but remember: in the movie business, the budget is everything!
The core dynamic is based on rising auctions. If you want that iconic monster for your flick, you'll have to pay a premium. The genius part is the closed economy: all the money spent by the auction winner is divided among the other players. This creates a cat-and-mouse game where you must decide whether to spend your resources now or let your opponent overspend while you fill your pockets.
Each movie has different requirements. Some demand multiple actors, while others focus on special effects and soundtracks. As you finish a film, you mark your points and move on to the next project. To spice things up, there are 'horror cons' (parties), where you can snag some talent for free, depending on luck and turn order.
The game doesn't end with just a sum of completed films. There are bonuses for the fastest producer, the best movie, and interestingly, even for the worst movie of the round. It's a constant tug-of-war between production efficiency and financial management. Will you focus on high quality or try to 'win by volume' by producing quick, cheap movies? The choice is yours, but remember: in the movie business, the budget is everything!
GALLERY
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In English
2
OK
3
REC
4
BEST
5
BEST
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Mechanics
Categories
Families
Publisher
Filosofia Éditions, Hasbro, Trick or Treat Studios, Überplay, Competo / Marektoy, Egmont Polska, Imagine Jogos, Ludonova, Rawstone, Summon Games
Designer
Reiner Knizia
Artist
Allison Kline, Damon S. Brown, Daniel Araújo, David Prieto, Doris Matthäus, Dug Nation, Marcelo Groo, Olivier Fagnère, Samuel Marcelino, Sophie Eves, Stéphane Poinsot
Is the game hard to learn?
Not at all! The rules are very straightforward. If you've played any auction game, you'll get the hang of it in 5 minutes.
How long does a game take?
Usually between 45 to 60 minutes, depending on how much the players like to fight over bids.
Does it work well with few players?
Yes, but the auction's shine and the pot division are much more fun with 3 or 4 players.
Is it a heavy strategy game?
It's a medium-weight game. The strategy lies more in money management and timing than in complex rules.
Does the horror theme influence the mechanics?
The theme is mostly cosmetic, but it helps a lot with immersion. The 'hiring creatures' mechanic fits the B-movie vibe perfectly.