—
rating
Ludopedia
7.5
rating
BGG
Our Verdict
Perfect for those who have mastered the base game and want more strategic depth and characters. The highlight is the expansion of tactical options.
Highlights
- New characters with unique abilities
- Increases negotiation complexity
- More variety of battle cards
Keep in mind
- Requires base game to play
- Increases the learning curve
FOR GENRE FANS
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If you already enjoy the vibe of Nothing Personal, get ready to ramp up the tension at the table. The Associates expansion arrives to give your criminal empire a much-needed upgrade, bringing new henchmen and dynamics that make the fight for territory even more fierce. It's not just about putting more pieces on the board; we're talking about new layers of strategy that force you to rethink your alliances and how you manage your influence.
The base game is already intense, but with Associates, resource management and player interaction get a fresh boost. You'll have access to new characters with distinct abilities, meaning those tactics you used to dominate the city might not work anymore against opponents who now have more sophisticated tools. The negotiation dynamic—the heart of the game—becomes even more visceral, as having the right partners can be the difference between total control and bankruptcy.
Expect more cards, more combat possibilities, and, of course, more reasons to betray that friend who swore loyalty. The expansion maintains the essence of 'who's the boss here?', but adds the complexity needed for those who have already mastered the basic rules and want a bigger challenge. It's the ideal complement for those who love influence games where silver-tongued negotiation is as important as luck with the dice. If you're looking to scale up the conflict and make your games deeper and more unpredictable, Associates is the perfect addition to your organized crime collection.
The base game is already intense, but with Associates, resource management and player interaction get a fresh boost. You'll have access to new characters with distinct abilities, meaning those tactics you used to dominate the city might not work anymore against opponents who now have more sophisticated tools. The negotiation dynamic—the heart of the game—becomes even more visceral, as having the right partners can be the difference between total control and bankruptcy.
Expect more cards, more combat possibilities, and, of course, more reasons to betray that friend who swore loyalty. The expansion maintains the essence of 'who's the boss here?', but adds the complexity needed for those who have already mastered the basic rules and want a bigger challenge. It's the ideal complement for those who love influence games where silver-tongued negotiation is as important as luck with the dice. If you're looking to scale up the conflict and make your games deeper and more unpredictable, Associates is the perfect addition to your organized crime collection.
GALLERY
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3
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5
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Mechanics
Categories
Families
Publisher
Game Salute
Designer
Stephen Avery, Tom Vasel
Artist
Dann May, Lucas Soriano
Do I need the base game to play?
Yes, this is an expansion. You cannot play without the original Nothing Personal.
Does the game become much more complex?
It adds new layers and characters, so complexity increases slightly, but nothing an experienced player can't absorb quickly.
How many players can play with the expansion?
The expansion maintains the 3 to 5 player range, keeping the original group dynamic.
Does the play time increase?
It might increase slightly due to new options and deeper negotiations, but the average remains around 2 hours.
Is it worth it if I play rarely?
If you play infrequently, the base game might be enough. But if you love the mafia theme and want more variety, it's worth every penny.