Our Verdict
RECOMMENDED
A must-have-expansion to keep your mafia-battles fresh and unpredictable.
Highlights
- Massive replayability boost
- Great thematic variety
- Easy to learn
Keep in mind
- Requires base game
- More card-driven-chaos
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About the game
What you do in a play session
If you felt the criminal underworld in Nothing Personal could use a bit more chaos and variety, then the Young Turks expansion is exactly what your crime syndicate needs! This isn't just a minor tweak; it's a significant boost to the-game's replayability and-flavor, injecting fresh-energy into your territorial disputes.
The core of this expansion lies in its massive influx of new-content. You're getting three distinct sets of gangster cards: the Historical set, the Game Designers set (a delightful meta-nod for hobbyists!), and an additional expansion set. With 54 brand-new-cards, each boasting unique stats and special abilities, the strategic-landscape shifts every time you shuffle them in. One round you might be playing it safe, and the next, a high-powered gangster could completely disrupt your area-majority-plans.
By integrating these new characters, the-game's core mechanics of hand-management and dice-rolling get a whole new dimension. You'll find yourself constantly adapting your tactics to account for the unpredictable abilities of these new players. It's perfect for players who have mastered the base-game and are looking for that extra layer of unpredictability to keep the negotiation and combat feeling fresh. If you want to keep the-tension high and the-game-sessions feeling brand-new, Young Turks is the ultimate-upgrade for your mafia-empire!
The core of this expansion lies in its massive influx of new-content. You're getting three distinct sets of gangster cards: the Historical set, the Game Designers set (a delightful meta-nod for hobbyists!), and an additional expansion set. With 54 brand-new-cards, each boasting unique stats and special abilities, the strategic-landscape shifts every time you shuffle them in. One round you might be playing it safe, and the next, a high-powered gangster could completely disrupt your area-majority-plans.
By integrating these new characters, the-game's core mechanics of hand-management and dice-rolling get a whole new dimension. You'll find yourself constantly adapting your tactics to account for the unpredictable abilities of these new players. It's perfect for players who have mastered the base-game and are looking for that extra layer of unpredictability to keep the negotiation and combat feeling fresh. If you want to keep the-tension high and the-game-sessions feeling brand-new, Young Turks is the ultimate-upgrade for your mafia-empire!
Gallery
Box and component photos
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Best player count
BGG community vote
3
OK
4
REC
5
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Dice Tower Games, Game Salute
Designer
Stephen Avery, Tom Vasel
Artist
Christopher Kirkman, Dann May, Francisco Rico Torres, Lucas Soriano
Community
Data from BoardGameGeek
965owners
40wishlist
9want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game?
Yes, absolutely! This is an expansion and requires the original game to play.
What's included in the box?
You get 54 new gangster cards spread across three unique-sets.
Does it make the game much longer?
Not really, it adds variety rather than significantly increasing playtime.
Is it hard to integrate?
Nope, it's designed to slot right into your existing-gameplay seamlessly.
Is it worth it for veterans?
Definitely! It's the best way to keep the-meta fresh and unpredictable.
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