—
rating
Ludopedia
6.1
rating
BGG
Our Verdict
FOR GENRE FANS
For those who enjoyed the original Coven and want more story and theme, this expansion brings a cool witch-hunt vibe!
Highlights
- More theme and narrative
- New suspicion mechanics
- Additional thematic components
- Growing tension in the game
Keep in mind
- Requires the base game
- Can increase complexity
- Dice luck influences
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About the game
What you do in a play session
If you enjoyed the original Coven and crave more flavor and story, Coven: The Village is your go-to! This expansion plunges you into 16th-century Europe, right in the midst of the Reformation and witch hunts. Forget pure abstraction; here, we've got narrative and a denser atmosphere. You're a practicing witch in a small village near Innsbruck, and tensions are high with the Malleus Malificarum circulating and the Inquisition on your tail.
The game introduces a new rotating Inner Wheel and 36 Village Cards that replace the old Balance Cards. When the new Wheel triggers a Full Moon, a village card is revealed, adding a narrative twist and potential chaos. The Suspicion mechanic comes into play: the more you meddle with powers, the more suspicious you become to the villagers. This can lead to Personal Edict Cards, which are penalties that last until the end of the game and might prevent you from winning unless certain conditions are met.
Featuring new components like village cards, personal edicts, suspicion tokens, and even an extra die, the expansion adds more depth and a stronger theme. It's for those who enjoy games with dice rolling, a bit of deduction, and plenty of negotiation, all wrapped in a dark, historical theme. Prepare to be a witch who needs to play carefully to avoid discovery!
The game introduces a new rotating Inner Wheel and 36 Village Cards that replace the old Balance Cards. When the new Wheel triggers a Full Moon, a village card is revealed, adding a narrative twist and potential chaos. The Suspicion mechanic comes into play: the more you meddle with powers, the more suspicious you become to the villagers. This can lead to Personal Edict Cards, which are penalties that last until the end of the game and might prevent you from winning unless certain conditions are met.
Featuring new components like village cards, personal edicts, suspicion tokens, and even an extra die, the expansion adds more depth and a stronger theme. It's for those who enjoy games with dice rolling, a bit of deduction, and plenty of negotiation, all wrapped in a dark, historical theme. Prepare to be a witch who needs to play carefully to avoid discovery!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
3
OK
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
8th Summit
Designer
Jason Maxwell
Artist
Edu Torres
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game Coven to play Coven: The Village?
Yes, Coven: The Village is an expansion and requires the base game Coven to be played.
How many players does this expansion support?
The expansion maintains the player count of the base game, which is for 3 to 5 players.
Does the game become more complicated with this expansion?
It adds more thematic elements and mechanics like Personal Edict Cards and the rotating Inner Wheel, which might slightly increase the perceived complexity, but it retains the game's core.
How long does a game with the expansion typically last?
The estimated playtime is 30 to 60 minutes, similar to the base game, depending on the players' familiarity with the new rules.
What are the main new components?
The expansion includes a new Inner Wheel, Village Cards, Personal Edict Cards, Suspicion Tokens, a six-sided die, and an additional spindle.
Does this expansion add more player interaction?
Yes, the Suspicion mechanic and potential penalties can lead to more negotiation and tense interactions between players as they try to avoid suspicion.
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