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rating
Ludopedia
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rating
BGG
Our Verdict
If you love a Western vibe with plenty of bluffing and tension, this expansion will blow your mind.
Highlights
- Strategic delayed effect
- Boosts bluffing
- Engaging hand management
- Fits perfectly with base game
Keep in mind
- Watch out for empty coin piles
- Supply rules can be confusing
- Best for 2‑5 players
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Released in 2024, Grok Games brings the “O Bom, o Mau e o Bode: Chief Promo Card” expansion, which introduces a new character, the Chief, and tweaks several aspects of the setup and supply phase. The expansion works as a supplement to the base game, keeping the same 2‑to‑5‑player format and 30‑to‑45‑minute playtime, but adds a surprise element that can swing the outcome of a match.
During Stage 4 of the preparation, the Chief is shuffled in with the other character cards to form a single purchase deck. In Phase 1: Supply, instead of drawing two cards, players draw three: two face‑down and one face‑up. If the face‑up card is the Goat, it must be replaced with another card from the deck, ensuring the Goat never shows up. This already creates a bluffing atmosphere from the start, as players must guess which cards might be hidden.
The Chief has no dedicated location. When revealed, it is placed next to the location chosen by the player controlling it. Its effect, marked by the hourglass icon, is “delayed”: it only triggers at the end of the Saloon phase, after all characters have resolved their effects. When activated, the Chief allows the player to take all belonging tokens or all coins from the location where it sits. If there are no tokens or coins, the action yields nothing, which can be decisive in high‑stakes games.
This expansion reinforces three core mechanics already present in the base game: hand management, set collection, and variable player powers. Hand management becomes more intricate with the need to choose between face‑down cards and the revealed one, while set collection gains a bonus when the Chief is placed on a strategic location. Variable player powers are reflected in the choice of which location to place the Chief, influencing resource flow for each player.
For fans of the Western theme, the atmosphere of “O Bom, o Mau e o Bode” remains intact, but the new strategic layer adds more tension and bluffing opportunities. If you’re familiar with the base game and want to add a bit more unpredictability and critical decisions, this expansion is a fun and challenging addition worth trying out.
During Stage 4 of the preparation, the Chief is shuffled in with the other character cards to form a single purchase deck. In Phase 1: Supply, instead of drawing two cards, players draw three: two face‑down and one face‑up. If the face‑up card is the Goat, it must be replaced with another card from the deck, ensuring the Goat never shows up. This already creates a bluffing atmosphere from the start, as players must guess which cards might be hidden.
The Chief has no dedicated location. When revealed, it is placed next to the location chosen by the player controlling it. Its effect, marked by the hourglass icon, is “delayed”: it only triggers at the end of the Saloon phase, after all characters have resolved their effects. When activated, the Chief allows the player to take all belonging tokens or all coins from the location where it sits. If there are no tokens or coins, the action yields nothing, which can be decisive in high‑stakes games.
This expansion reinforces three core mechanics already present in the base game: hand management, set collection, and variable player powers. Hand management becomes more intricate with the need to choose between face‑down cards and the revealed one, while set collection gains a bonus when the Chief is placed on a strategic location. Variable player powers are reflected in the choice of which location to place the Chief, influencing resource flow for each player.
For fans of the Western theme, the atmosphere of “O Bom, o Mau e o Bode” remains intact, but the new strategic layer adds more tension and bluffing opportunities. If you’re familiar with the base game and want to add a bit more unpredictability and critical decisions, this expansion is a fun and challenging addition worth trying out.
GALLERY
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Mechanics
Categories
Families
Publisher
Grok Games, Igiari
Designer
Sérgio Halaban
Artist
Weberson Santiago
How many players can play with the expansion?
The expansion keeps the 2‑to‑5 player range of the base game, so it works perfectly with any number within that interval.
What is the average game duration with the expansion?
The game stays between 30 and 45 minutes, depending on players’ speed and strategic decisions.
Does the expansion increase the game's complexity?
No, the expansion adds only a new card and a few setup rules, keeping the familiar complexity level of the game.
What new components does the expansion bring?
A character card called Chief, additional belonging tokens and coins, and an hourglass icon to identify delayed effects.
What is the main goal when using the Chief?
The goal is to position the Chief in a strategic location and, at the end of the Saloon phase, collect all the tokens or coins from that location, potentially changing the course of the game.
Who is the expansion best suited for?
Ideal for players who already know the base game, enjoy bluffing, and want to add more tension and critical decisions to the Western setting.