Step by step
Objective of the Game
The On Mars: Upgrade Pack expands your game with additional ways to earn points and achieve personal goals. Players are trying to complete various Contracts and Private Goals to earn OP (Orbital Points) by the end of the game. The game introduces new types of contracts and an additional Blueprint Board to manage your Blueprint cards, enhancing strategic depth.
Preparation (Setup)
- Blueprint Board: Place this board to one side of the main board. This is the Blueprints display. The lower left corner of this board has a reminder of how the cards are refreshed when the Colony levels up.
- New Earth Contracts: The Upgrade Pack includes 12 additional Contract cards, featuring 2 new types (6 of each). During setup, separate all Contracts into 4 piles based on their type. Choose 2 piles at random (or by choice) to be included in the game, and return the other 2 to the box.
- Mini Private Goals Expansion: Shuffle the 6 Private Goal Expansion cards and give 1 card at random to each player along with their normal 3 starting Private Goals. Each player now begins the game with 4 Private Goal cards in total.
Flow of the Game
Consulte o manual para detalhes sobre esta seção.
Ações e Como Jogar
Blueprint Contracts
These Contracts earn you 9 OP or -4 OP at the end of the game if you have 3 Blueprints of the same type of Building (example: 3 Blueprints that upgrade Greenhouses). Having the cards is enough to complete this Contract; the Advanced Building markers do not need to have been placed on the map.
Complex Control Contracts
These Contracts earn you 12 OP or -6 OP at the end of the game if you have 2 Advanced Buildings in the same Complex of the depicted type, size 3 or greater.
Mini Private Goals Expansion
Each player starts the game with 4 Private Goal cards. As per the normal rules, you can still only complete one of these goals during the game.
Example Private Goal
- Goal: Complete the goal by having Tech Tiles on all of the highlighted spaces of your Lab.
- Reward: Get 9 OP.
Fim de Jogo e Pontuação
At the end of the game, Blueprint Contracts are scored: you earn 9 OP if you have 3 Blueprints of the same type of Building, or lose 4 OP if you do not meet this condition. Complex Control Contracts are also scored: you earn 12 OP if you have 2 Advanced Buildings in the same Complex of the depicted type, size 3 or greater, or lose 6 OP if you do not meet this condition. Players also score points from their completed Private Goals, with each player only being able to complete one Private Goal during the game.
Dicas para Vencer
- Focus on acquiring 3 Blueprints of the same Building type to fulfill Blueprint Contracts for a significant 9 OP bonus, as simply having the cards is sufficient.
- Strategically develop Advanced Buildings within a single Complex to a size of 3 or greater to aim for the 12 OP reward from Complex Control Contracts.
Rules manual
Official PDF file