10.0
rating
Ludopedia
7.3
rating
BGG
Our Verdict
Perfect for base game owners looking for new tactical layers without complicating the rules.
Highlights
- New movement possibilities
- Easy to integrate into gameplay
- Interesting collector's item
Keep in mind
- Requires base game to function
- Very limited content (only 2 cards)
FOR GENRE FANS
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You know that special touch that completely changes the dynamic of a match? That's exactly what the 'Goat and Sheep' promo cards bring to the Onitama universe. If you already enjoy the tactical duels and the elegant simplicity of the base game, these cards add new movement possibilities that force players to rethink their positioning and capture strategies. Originally, this content emerged as an exclusive reward for supporters of the Dice Tower (Season 13) Indiegogo campaign back in 2017, making them collector's items for those who have followed the board game scene since then.
In practice, what you get are two new movement tiles that enter the rotation of cards between players. Like any good abstract strategy game, the thrill here is information management: you know which moves are available, but you must predict when your opponent will gain access to that specific move to corner you. The inclusion of these 'Goat and Sheep' cards injects new layers of depth, creating checkmate situations that wouldn't be possible with the standard set. It's the kind of minimalist expansion that doesn't change the rules but expands the tactical horizon of the board.
It's worth noting that for those who missed the promos during the campaign, these same cards were later integrated into the 'Way of the Wind' expansion. Therefore, if you're looking to diversify your Onitama matches and want to test new ways of moving your pieces and capturing the opposing master, these cards are the right choice. They maintain the fast and cerebral essence of the game, ensuring that every match is unique and challenging without adding unnecessary complexity to the manual. It's pure strategy, ideal for those who love to burn brain cells in quick 15 to 30-minute sessions.
In practice, what you get are two new movement tiles that enter the rotation of cards between players. Like any good abstract strategy game, the thrill here is information management: you know which moves are available, but you must predict when your opponent will gain access to that specific move to corner you. The inclusion of these 'Goat and Sheep' cards injects new layers of depth, creating checkmate situations that wouldn't be possible with the standard set. It's the kind of minimalist expansion that doesn't change the rules but expands the tactical horizon of the board.
It's worth noting that for those who missed the promos during the campaign, these same cards were later integrated into the 'Way of the Wind' expansion. Therefore, if you're looking to diversify your Onitama matches and want to test new ways of moving your pieces and capturing the opposing master, these cards are the right choice. They maintain the fast and cerebral essence of the game, ensuring that every match is unique and challenging without adding unnecessary complexity to the manual. It's pure strategy, ideal for those who love to burn brain cells in quick 15 to 30-minute sessions.
GALLERY
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Categories
Families
Publisher
Arcane Wonders, Maldito Games
Do I need the base game to use these cards?
Yes! These are just additional movement cards; you need the board and pieces from the original Onitama.
Do these cards change the game rules?
No, the rules remain the same. They simply add new movement patterns to the ones you rotate during the match.
Where else can I find this content?
These cards are also part of the 'Way of the Wind' expansion if you prefer to buy the full pack.
Is it hard to learn how to use them?
Not at all! If you already know how to play Onitama, just add the cards to the movement deck and you're set.
How many players is this for?
Since Onitama is a duel game, it is strictly for 2 players.