8.6
rating
Ludopedia
7.6
rating
BGG
Our Verdict
FOR GENRE FANS
An essential upgrade for Onitama players looking for variety!
Highlights
- New movement patterns
- Increases unpredictability
- Collector's item feel
Keep in mind
- Requires base game
- Limited content
Rules manual not indexed yet
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About the game
What you do in a play session
If you're already an Onitama fan and feel like you've mastered the board like a true Japanese chess master, get ready for a little extra spice! The Kumo and Sasori promo cards aren't a standalone game, but rather a premium upgrade for those looking to shake up their match routine. This set was created specifically for backers of The Dice Tower's 2019 campaign, giving it that touch of exclusivity enthusiasts love.
So, what do these cards actually do? They introduce entirely new movement patterns for your pieces. In Onitama, the gameplay revolves around a constant cycle of exchanging movement cards; by adding Kumo (Spider) and Sasori (Scorpion) to the mix, you gain new variables to manipulate the board and, by extension, your opponent. It's like receiving new secret moves to disrupt your rival's strategy.
The impact hits right at the core of hand management and grid movement mechanics. Since the game is a pure abstract strategy duel, even a slight change in the available movement set can completely shift the tempo of a match. If you love Onitama for the tension of predicting your opponent's next move, these cards are the perfect fuel to keep the gameplay fresh and unpredictable. Just keep in mind that they are a supplement: you'll definitely need the base game to put them to use and enjoy the full experience!
So, what do these cards actually do? They introduce entirely new movement patterns for your pieces. In Onitama, the gameplay revolves around a constant cycle of exchanging movement cards; by adding Kumo (Spider) and Sasori (Scorpion) to the mix, you gain new variables to manipulate the board and, by extension, your opponent. It's like receiving new secret moves to disrupt your rival's strategy.
The impact hits right at the core of hand management and grid movement mechanics. Since the game is a pure abstract strategy duel, even a slight change in the available movement set can completely shift the tempo of a match. If you love Onitama for the tension of predicting your opponent's next move, these cards are the perfect fuel to keep the gameplay fresh and unpredictable. Just keep in mind that they are a supplement: you'll definitely need the base game to put them to use and enjoy the full experience!
Expansion for
Published additional content
Gallery
Box and component photos
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Best player count
BGG community vote
2
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Arcane Wonders
Designer
Shimpei Sato
Artist
Jun Kondo, Mariusz Szmerdt
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play with only these cards?
No, they are an expansion/supplement and require the Onitama base game.
How many players are involved?
Since it's for Onitama, it remains a 2-player game.
How long does a game last?
The playtime remains the same, roughly 15-20 minutes.
What do the Kumo and Sasori cards do?
They introduce new movement patterns for the pieces on the grid.
Is it hard to learn?
Not at all! If you already know how to play Onitama, just add the cards and go.
Are these cards hard to find?
As they were promo cards for a 2019 campaign, they are considered collector's items.