—
rating
Ludopedia
8.1
rating
BGG
Our Verdict
Perfect for those who already love the base game and want more layers of manipulation and social tension.
Highlights
- Increases strategic depth
- Very immersive oppression theme
- New cards bring great twists
Keep in mind
- Requires the base game to play
- Moderate language dependency
RECOMMENDED
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Get ready to dive even deeper into the tense atmosphere of Pagan: Fate of Roanoke! The 'Close Encounters' content pack arrives as the second expansion of the series, casting a harsh spotlight on the daily struggles of the village residents. If you thought life in Roanoke was already tough, the pressure has just ramped up. The Hunter's overwhelming presence is taking a heavy toll, turning the lives of the Roanokeans into a cycle of fear and oppression, with many living in shackles.
However, not all is lost for those who know how to play in the shadows. This expansion introduces dynamics where the Witch can manipulate public sentiment. With a kind word at the right moment or a subtle suggestion whispered to the civilians, the tide can turn. The goal is subtle: shift the civilian mood in the Witch's favor, effectively turning the Hunter's own oppressive efforts against him. It's a psychological game of cat and mouse where social manipulation becomes your most potent weapon.
Regarding components, the pack is straightforward and gameplay-focused: you get 16 new Hunter cards and 16 new Witch cards. These additions serve to expand strategic possibilities, adding layers of depth to the base game's central conflict. If you enjoy the feeling of constant tension, political intrigue, and the clash between blind faith and forbidden magic, this content is essential to upgrade your experience. Just keep in mind that since there is moderate language dependency, you might need a translation for the cards to fully enjoy the narrative and mechanics.
However, not all is lost for those who know how to play in the shadows. This expansion introduces dynamics where the Witch can manipulate public sentiment. With a kind word at the right moment or a subtle suggestion whispered to the civilians, the tide can turn. The goal is subtle: shift the civilian mood in the Witch's favor, effectively turning the Hunter's own oppressive efforts against him. It's a psychological game of cat and mouse where social manipulation becomes your most potent weapon.
Regarding components, the pack is straightforward and gameplay-focused: you get 16 new Hunter cards and 16 new Witch cards. These additions serve to expand strategic possibilities, adding layers of depth to the base game's central conflict. If you enjoy the feeling of constant tension, political intrigue, and the clash between blind faith and forbidden magic, this content is essential to upgrade your experience. Just keep in mind that since there is moderate language dependency, you might need a translation for the cards to fully enjoy the narrative and mechanics.
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Mechanics
Categories
Families
Publisher
Wyrmgold GmbH, Capstone Games, Lucky Duck Games, Maldito Games, Rexhry, Super Meeple
Designer
Kåre Storgaard, Kasper Kjær Christiansen
Artist
Lisa Forsch, Maren Gutt
Do I need the base game to play?
Yes, this is a content pack (expansion) and not a standalone game.
What's inside the box?
The pack contains 32 cards in total: 16 for the Hunter and 16 for the Witch.
Is it hard to learn?
If you're already familiar with Pagan: Fate of Roanoke, the adaptation is quick as it expands mechanics you already know.
Are the cards in English?
There is moderate language dependency; you may need a translation sheet for the cards.
Who is this content for?
For players who enjoy deduction, bluffing, and social manipulation in dark fantasy settings.