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rating
Ludopedia
8.1
rating
BGG
Our Verdict
An essential psychological upgrade for base game fans craving more bluffing.
Highlights
- Greatly boosts replayability
- New layers of bluffing
- Deeper strategic options
- Perfect for intense duels
Keep in mind
- Requires the base game
- Heavy focus on interaction
RECOMMENDED
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If you thought the base game of Pagan: Fate of Roanoke was already intense, get ready to crank up the psychological chaos! Mindgames is the third content pack released to expand the possibilities of this mysterious and tense universe. You know that moment when you think you've finally figured out your opponent's next move? Well, this pack is designed specifically to mess with your plans and make you second-guess everything.
The core focus here is purely psychological and strategic. Featuring a fresh set of cards—16 dedicated to Hunters and 16 for Witches—Mindgames introduces layers of uncertainty that can shift the tide of a game in an instant. For those playing as Hunters, the new cards provide tools to destabilize the witches; for the Witches, it's a chance to craft even more convoluted and deceptive schemes.
It's not just about having stronger cards; it's about the mental game. The new options allow you to play with your opponent's psyche, forcing them to make decisions based on assumptions rather than concrete facts. If you thrive on that 'are they bluffing?' feeling or want to add some extra spice to your deduction and control strategies, this pack is the upgrade your table has been waiting for. It turns a predictable match into a mind-bending duel worthy of a supernatural thriller. Just a heads-up: you absolutely need the base game to dive into the Mindgames experience!
The core focus here is purely psychological and strategic. Featuring a fresh set of cards—16 dedicated to Hunters and 16 for Witches—Mindgames introduces layers of uncertainty that can shift the tide of a game in an instant. For those playing as Hunters, the new cards provide tools to destabilize the witches; for the Witches, it's a chance to craft even more convoluted and deceptive schemes.
It's not just about having stronger cards; it's about the mental game. The new options allow you to play with your opponent's psyche, forcing them to make decisions based on assumptions rather than concrete facts. If you thrive on that 'are they bluffing?' feeling or want to add some extra spice to your deduction and control strategies, this pack is the upgrade your table has been waiting for. It turns a predictable match into a mind-bending duel worthy of a supernatural thriller. Just a heads-up: you absolutely need the base game to dive into the Mindgames experience!
GALLERY
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Mechanics
Categories
Families
Publisher
Wyrmgold GmbH, Capstone Games, Lucky Duck Games, Maldito Games, Rexhry, Super Meeple
Designer
Kåre Storgaard, Kasper Kjær Christiansen
Artist
Lisa Forsch, Maren Gutt
Can I play Mindgames solo?
No, this is an expansion pack that requires the Pagan: Fate of Roanoke base game to work.
What is included in the box?
The pack contains 32 new cards: 16 for the Hunter faction and 16 for the Witch faction.
Does the game get much harder with this expansion?
It increases strategic complexity and uncertainty, which can make matches more challenging and unpredictable.
How many players can use it?
It is designed for the 2-player setup of the base game.
Who do you recommend this pack to?
To players who have mastered the base game and feel they need more bluffing and psychological manipulation tools.
How much extra time does it add to a game?
Playtime remains similar, but the mental intensity and game duration may vary depending on the level of bluffing.