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Step by step
Game Objective
In Pitaco, players take on two roles: Host and Guessers. The goal is to guess the Secret Adjectives using only nonverbal clues given by the Host through Intensity Markers. The game lasts a number of rounds equal to the number of players. Whoever accumulates the most points by the end wins!
Setup
- Place the Board in the center.
- Each player chooses a color and receives 10 Guess Cards and a Score Marker.
- Position the Score Markers on space 0 of the track.
- Arrange the yellow (A-E) and red (F-J) Letter Tokens in rows below the board.
- Shuffle the Adjective Cards and place one above each token.
- The player who watched a game show most recently will be the first Host and receives the 10 Intensity Markers.
Game Flow
Each round has 4 phases:
- Determine Secret Adjectives: The Host draws one card of each color (yellow/red) to set the secret adjectives.
- Give Clues and Guess: Guessers choose a character, the Host places intensity markers, and everyone guesses simultaneously.
- Scoring: Points are awarded if someone guesses both adjectives correctly.
- End of Round: Prepare for the next round or end the game.
Actions and How to Play
Phase 1: Determine Secret Adjectives
The Host shuffles their Guess Cards by color, draws one of each, and checks the Secret Adjectives corresponding to the drawn tokens.
Phase 2: Give Clues and Guess
- The first Guesser chooses a character and writes their name on the board.
- The Host places the Intensity Markers (yellow for the yellow adjective, red for the red one) without speaking or pointing.
- All Guessers select two Guess Cards (one of each color) and reveal them simultaneously.
- If someone guesses both adjectives correctly, proceed to phase 3. If not, repeat with another guesser for up to 5 attempts.
Phase 3: Scoring
- Full match: The Host and correct guessers earn points based on the line used on the board.
- No matches: No one scores.
End of Game and Scoring
The game ends when everyone has been the Host once. Whoever has the most points wins! In case of a tie, victory is shared. For longer games, use these variants:
- Two turns as Host per player.
- Play until someone reaches 30 points.
Tips to Win
- As Host: Use characters with distinctive traits to make nonverbal clues easier.
- As Guesser: Observe patterns in the intensity markers to cross-reference information between clues.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
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