Our Verdict
HIGHLY RECOMMENDED
If you love PitchCar, you’ll go nuts over the extra track freedom.
Highlights
- More track variety
- Endless combos
- Extra physical challenge
Keep in mind
- Needs base game
- Minimal learning curve
Rules manual not indexed yet
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About the game
What you do in a play session
PitchCar: Extension 6 – No Limit arrives as an upgrade for the beloved PitchCar, adding even more chaos and creativity to the tracks. Instead of just building straight circuits, you can now insert holes, elevation changes, tight corners and narrow sections – half the normal width – making each race far more unpredictable. Every new piece fits into the modular board, allowing endless combinations; it’s practically a playground for track engineering, where the only limit is your imagination (and your friends' patience). The goal remains the same: flick your cars with a finger and post the best time, but with tougher obstacles, physical skill becomes even more crucial. The expansion introduces no complex rules; simply replace or add modules to the familiar layout. Its light weight (1/5) ensures quick games – roughly 30 minutes, depending on player count (2‑8) and how intricate you make the track. Perfect for fans of dexterity games who love to customize each session without a massive rulebook. If you already love PitchCar, this expansion will make your heart race even faster, because now there truly are no limits to what can happen on the track.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
REC
4
BEST
5
REC
6
REC
7
REC
8
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Ferti
Designer
Jean du Poël
Artist
Jean du Poël
Community
Data from BoardGameGeek
1,185owners
165wishlist
105want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 8 players, just like the base game.
How long does a game take?
Around 30 minutes, depending on player count and track complexity.
Do I need to learn new rules?
No. The expansion only adds track modules; the core PitchCar rules stay the same.
What components are included?
Track pieces with holes, elevation changes, tight corners and narrow sections, plus assembly instructions.
Is it suitable for someone who hasn't played PitchCar?
Better to own the base game first; the expansion is meant as a supplement.
Does the expansion make the game harder?
Yes, the new obstacles require more precise flicking and track planning.
Can I mix this with other PitchCar expansions?
Absolutely, all pieces are compatible, letting you combine modules from different expansions.