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Game Objective
In this solo mode of Praga Caput Regni, you will be competing against Peter Parler, the most famous architect of Charles IV's empire. The goal is to see how high a score you can achieve. A score above 140 points is considered good.
Setup
- Set up the game as if for 2 players, but only use 4 production tokens. Leave the other production tokens in the box.
- Choose a color for Peter Parler and set up his board: His markers on the gold mine track and quarry track start in the usual places. Don't worry about his cranes or other tracks, so all other cubes of his color can be kept next to his board.
- Choose a third color (not yours, nor Peter Parler's) to represent projects Peter Parler is planning to work on. You will need 3 cubes and the pawn figure in this color. (The pawn figure is normally used as the King's Road marker, but in this color, the figure will be used to mark squares.)
- Place the pawn figure on a square of your choice. This is where Peter Parler is planning to build.
- Place a cube on each row of hexagonal tiles – on an available improvement tile, wall tile, and building tile of your choice. These are the three tiles that Peter Parler is planning to take first.
- Shuffle the 5 Peter Parler cards to form his deck. Place his deck face down in an easily accessible location.
- You are the starting player.
Game Flow
You will alternate turns with Peter Parler. You play your turns according to the usual rules. Peter Parler plays according to the cards in his deck.
Peter Parler's Turn
- Reveal the top card from the deck.
- Perform the indicated actions:
- Take a hexagonal tile, if indicated.
- Increase production, if indicated.
- Recycle one of the three oldest action tiles on the wheel, as indicated.
- If Peter Parler's deck is empty, shuffle all 5 cards to form a new deck.
Actions and How to Play
Taking a Hexagonal Tile (Peter Parler)
The Peter Parler card indicates the type of tile he takes.
- If the card indicates that Peter Parler takes an improvement or a wall tile, remove the tile from under the cube and return it to the bottom of its stack.
- If he takes a building tile, it is placed on the main board adjacent to the marked square.
- The cube that marked the chosen tile moves to the right, to the next tile in the row. If the cube cannot move to the right (because it is in the special tile space), move it to the leftmost tile in the row.
- Deal a new tile to replace the one that was taken.
Building a Building (Peter Parler)
Peter Parler chooses a building tile similarly to taking a hexagonal tile. Instead of placing the tile at the bottom of its stack, place it on the main board adjacent to the marked square.
- If the tile has a blue corner, you must place it so that it aligns with a blue corner, if possible. Otherwise, you can place it as you wish.
- Give the new building one of Peter Parler's cubes, if there is space for one.
- If the building is the last one that can be built on that square, you immediately receive zero, one, or both square bonuses, according to the usual rules. Peter Parler's cubes compete against yours, although he does not gain any rewards from the square.
- Move the pawn figure clockwise around the board. The number of spaces to move is determined by the cost printed on the building tile. Sum the resource costs. For example, a cost of [-2 gold] [-2 stone] moves the figure 4 spaces.
- If the figure stops on a square that has already been evaluated, continue advancing it clockwise until it stops on a square that still has space for a new building. Similarly, on your turn, if you build the last possible building on the marked square, advance the figure to the next square where Peter Parler can still build.
Increasing Production (Peter Parler)
Peter Parler's action card may have one or two production symbols.
- If the action card has one of these symbols, increase Peter Parler's indicated track by one.
- If the action card shows both symbols, Peter Parler will increase his gold mines or his quarries, depending on which you have more of. He increases on both tracks if your number of gold mines and number of quarries are equal.
Peter Parler's production tracks affect the game in two cases:
- When he reaches the space marked with a production tile, he takes one of the tiles randomly.
- If he reaches the end of a track, he claims a seal:
- He claims this seal if he reaches the end of the gold mine track.
- He claims this seal if he reaches the end of the quarry track.
- He claims this seal if he reaches the end of any track and the seal he wanted has already been claimed by you. (If you also claimed the 6-point seal, then he claims no seal.)
Recycling an Action Tile (Peter Parler)
Peter Parler ignores the actions printed on the action tiles, but he recycles the tiles.
- Peter Parler's action card shows the three oldest tiles on the action crane and indicates which one he recycles. Remove that tile from the crane and immediately return it according to the usual rules for returning a tile to the crane.
End of Game and Scoring
Refer to the manual for details on this section.
Tips for Winning
Refer to the manual for details on this section.
Rules manual
Official PDF file
Frequently Asked Questions
Quick answers about the rules
What is the objective of Praga Caput Regni: Wooden Eggs & Promo Cards?
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