9.0
rating
Ludopedia
7.1
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you enjoy teaming up against a time‑bending villain, you’ll love the extra strategic depth.
Highlights
- Unique powers for new heroes
- Treasure tiles grant bonuses
- Time portals add tension
Keep in mind
- Still light complexity
- Requires solid teamwork
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About the game
What you do in a play session
The *Architects of Magic* expansion shakes up the already chaotic gameplay of *Professor Evil and the Citadel of Time*. It adds two fresh heroes – Lloyd Right, the field engineer, and Morgane Cardini, the lab sorceress – each bringing a unique power that meshes nicely with the characters you already know. There’s no forced combo: mix and match these talents as you like, crafting new strategies every session.
A key new element is the Professor's "Possessions" – treasure tiles representing his prized personal artifacts. Rescuing a possession gives the team a handy boost; if the Professor secures it first, the game clock speeds up, adding tension. Time Portals also appear whenever the Professor stops in a room, letting him jump back in time and repeat his turn, making him an even more unpredictable foe.
Action Points still drive decision‑making: each turn you allocate points to move, attack, use abilities, or interact with treasures. Area movement preserves the feeling of exploring the castle, while dice rolling adds that lucky (or unlucky) twist that can flip the outcome in an instant. Since the game is cooperative, communication is vital – you must coordinate who uses which power and when to gamble on a portal.
For 2‑4 players, a match runs 30‑45 minutes, and the complexity stays light (weight 2/5), perfect for players who enjoy tactical depth without drowning in rules. If you liked the base game, you’ll love the extra strategic layer and the sense of truly battling a time‑bending Professor Evil. Ready your lab, set your action points, and good luck – the clock waits for no one!
A key new element is the Professor's "Possessions" – treasure tiles representing his prized personal artifacts. Rescuing a possession gives the team a handy boost; if the Professor secures it first, the game clock speeds up, adding tension. Time Portals also appear whenever the Professor stops in a room, letting him jump back in time and repeat his turn, making him an even more unpredictable foe.
Action Points still drive decision‑making: each turn you allocate points to move, attack, use abilities, or interact with treasures. Area movement preserves the feeling of exploring the castle, while dice rolling adds that lucky (or unlucky) twist that can flip the outcome in an instant. Since the game is cooperative, communication is vital – you must coordinate who uses which power and when to gamble on a portal.
For 2‑4 players, a match runs 30‑45 minutes, and the complexity stays light (weight 2/5), perfect for players who enjoy tactical depth without drowning in rules. If you liked the base game, you’ll love the extra strategic layer and the sense of truly battling a time‑bending Professor Evil. Ready your lab, set your action points, and good luck – the clock waits for no one!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Funforge
Designer
Brett J. Gilbert, Matthew Dunstan
Artist
Biboun, Paul Mafayon
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 4 players.
How long does a game take?
Approximately 30–45 minutes, depending on the group's familiarity.
Do I need the base game to play?
Yes, the expansion requires *Professor Evil and the Citadel of Time* as a prerequisite.
What is the complexity level?
Weight 2/5, considered light – easy to learn and quick to play.
What new components are included?
New character figures (Lloyd and Morgane), Possession tiles, Time Portal markers, and several ability cards.
Can I play without the new characters?
You can, but you’ll miss out on the unique powers they bring to the game.
Is the expansion still cooperative?
Yes, it remains a fully cooperative experience against Professor Evil.