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rating
Ludopedia
7.6
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
If you love miniatures and cooperative combat, you’ll love the rush of cornering the Deathmaw.
Highlights
- Intense cooperation
- Grid movement
- Detailed miniatures
Keep in mind
- Steep learning curve
- Real‑time can get chaotic
Rules manual not indexed yet
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About the game
What you do in a play session
The Proxies, the rebel faction of Project ELITE, have unleashed a disgusting new bio‑weapon: the ravenous Deathmaw. This massive, segmented worm prowls the ruined cities, devouring anything it can grasp. To stop its rampage, the Project’s tacticians devise a daring plan. They scatter high‑radiation salvage bait in a narrow valley, luring the beast into a natural corridor. Once the creature is inside, they seal the exit with heavy artillery, turning the valley into a lethal trap of fire and explosives. Players must coordinate their miniatures, exploit unique powers, and roll dice to manage grid movement, preventing the Deathmaw from advancing and ultimately destroying it before it escapes. The game runs in real‑time, demanding swift, cooperative decisions—no one can stand still while the clock ticks. The expansion adds new miniatures, ability cards, and scenarios that boost tension and replay value. Suitable for 1‑6 players, games run about an hour but can stretch if the group dives deep into tactical nuances. If you love miniatures, frantic combat, and a cooperative showdown against an unstoppable monster, Deathmaw Valley delivers exactly that, with plenty of action and risk on every dice roll.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
5
OK
6
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Artipia Games, Choo Choo Games, CMON Global Limited
Designer
Konstantinos Kokkinis, Sotirios Tsantilas
Artist
Henning Ludvigsen
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can join?
1 to 6 players, including a solo mode with its own rules.
What’s the typical playtime?
Around 60 minutes, but can run longer if the group dives deep into tactics.
How complex is the game?
Medium‑to‑high; it demands coordination, ability management, and real‑time decision‑making.
What components are included?
High‑detail miniatures, ability cards, a grid board, custom dice, and trap tokens.
Do I need the base Project ELITE game?
Yes, this expansion requires the core Project ELITE set.
Is there a solo mode?
Yes, the box contains rules for solo play against the Deathmaw.
Does the expansion add new movement rules?
It introduces refined grid‑movement mechanics and new variable player powers.