Quest: Volume I — Soundtrack

Grow Jogos e Brinquedos · Board game · 2009
1.0 Ludopedia 7.0 BGG 2–6
Buy
1.0 rating Ludopedia
7.0 rating BGG

What do you want to do now

Ask questions about the game

Ask anything about Quest: Volume I: rules, setup, components, complexity, price, or whether it fits your group.

New conversation 0/1200
Example questions
Learn to play Step by step, manual and videos
Our Verdict
HIGHLY RECOMMENDED

If you love trivia with a dash of strategy and bluff, Quest: Volume I will keep you hooked!

Highlights
  • Knowledge challenge
  • Strategic betting
  • Fast gameplay
  • Fun competition
  • Engaging bluff
Keep in mind
  • Requires broad memory
  • Not repetitive
  • Variable game time
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.

About the game

What you do in a play session

Quest: Volume I is a question‑and‑answer game that presents 2,520 general‑knowledge questions across six categories: World, Arts & Entertainment, Society, Science & Technology, Sports & Leisure, and Varieties. Players take turns on a board, but before each question they must wager how many points they want to move forward if they answer correctly. This bet adds tension, because the winner of the round moves ahead while the loser may stay put or even lose points. The question topics are chosen by the player who will answer, allowing each player to play in the subjects they know best. However, mid‑game opponents can pick different themes, so it’s important to have a broad knowledge base. The goal is to reach the end of the track before the others, but strategy goes beyond simple answers: you have to decide when to bet high, when to risk losing, and when to bluff to mislead opponents. The race mechanic makes the game fast, as each round moves players several spaces. The board contains 20 advancement spaces, each representing a victory point. Players start at the initial position and, upon a correct answer, move forward the number of spaces equal to the wager. If they answer incorrectly, they stay in place or move back if the bet was too high. The game ends when someone reaches the final space, or when the question deck runs out, resulting in a tiebreaker based on accumulated points. A typical match lasts between 30 and 45 minutes, depending on the number of players and the speed of responses. Grow, the Brazilian publisher, has released other editions, but this Volume 1 was the first to establish the trivia‑with‑betting concept. The fun comes from combining knowledge, strategy, and a dash of bluff, creating moments where a player can turn the game with a bold wager. For those who enjoy fast trivia, quick question challenges, and light strategic play, Quest: Volume I offers an engaging and fun experience.

Rules manual

Official PDF file

Rules manual — Quest: Volume I English · PDF
Download Manual

Best player count

BGG community vote

2–6 players
2 OK
3 OK
4 OK
5 OK
6 OK

Soundtrack

Ambience suggested by Melodice

Loading playlist...

Where to Buy

Prices monitored daily

Finding best prices...

Game details

Mechanics, categories, families and credits

Categories

Families

Game: Quest (Grow)
Publisher Grow Jogos e Brinquedos

Community

Data from BoardGameGeek

11owners

Frequently Asked Questions

Quick answers before you buy

6 questions
How many players can play?
2 to 6 players.
How long does a game last?
Roughly 30 to 45 minutes, depending on player count and response speed.
What is the difficulty level?
Low, perfect for trivia lovers who want a fast game.
What components are needed?
A board, point tokens, and a deck of 2,520 questions.
How does betting work?
Before each question, the player chooses how many points they want to earn if correct and moves that many spaces; if wrong, they stay or move back.
Who is the target audience?
Groups who enjoy testing knowledge, racing to victory, and strategic bluffing.

Other Games You'll Like

Based on mechanics and theme

8 games