Our Verdict
FOR GENRE FANS
Enjoy a card game with an evolution theme and a strategic twist? Quirks might be for you!
Highlights
- Unique species creation
- Adaptation to varied climates
- Solo and kids' mode
- Strategic interaction
Keep in mind
- Player elimination
- Card draw luck
- Niche theme appeal
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About the game
What you do in a play session
In Quirks, nature is your canvas and evolution is your brush! Embark on a prehistoric journey where you create bizarre plants, hungry herbivores, and voracious carnivores by combining cards. Each card represents a piece of these creatures or flora, featuring "quirks" that are special traits capable of giving you a strategic edge. The goal? To dominate the ecological niche of the moment, adapting your creations to changing climates that range from oceans to jungles, deserts, and plains. Keep your species alive and thriving, because if three of them go extinct, you're out – you've lost the game!
The game is a fierce battle of wits against other players, who also want to see their creations thrive (or not!). But don't worry if you prefer playing solo, Quirks also offers a neat solitaire mode. And for the younger crowd, there's the "Quirklings" version, simplified and perfect for children aged 7-11, which even expands the player count. It's a card game with hand management and simultaneous action selection, where your species' survival depends on your choices and a bit of climatic luck.
The game is a fierce battle of wits against other players, who also want to see their creations thrive (or not!). But don't worry if you prefer playing solo, Quirks also offers a neat solitaire mode. And for the younger crowd, there's the "Quirklings" version, simplified and perfect for children aged 7-11, which even expands the player count. It's a card game with hand management and simultaneous action selection, where your species' survival depends on your choices and a bit of climatic luck.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
REC
3
BEST
4
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Eon Products, Inc. (Eon), Games Workshop Ltd., Sunset Games, Tsukuda Hobby
Designer
Bill Eberle, Edward Horn, Jr., Jack Kittredge, Peter Olotka
Artist
Linda Bound
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
How many players can participate in Quirks?
The base game is for 1 to 4 players. There's also the "Quirklings" version which can accommodate 2 to 6 players, ideal for children.
What is the average playtime for a game?
Quirks games typically last around 45 minutes, making it a relatively quick experience.
Is the game very complicated to learn?
With a weight of 1.97 out of 5 on BGG, Quirks is considered a light game with accessible rules, especially with the simplified version for children.
Can I play Quirks alone?
Yes! The game includes specific rules for a solo mode, allowing you to challenge evolution on your own.
What happens if my creations go extinct?
If three of your species (plants, herbivores, or carnivores) go extinct during the game, you are eliminated and lose the match.
What are the main components of the game?
The game is primarily a card game, where you combine different segments to create your plants and animals, each with its own quirks.