8.7
rating
Ludopedia
8.5
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
A must-have for Radlands fans looking for more explosive combos and a more polished experience. The balance update is the icing on the cake!
Highlights
- Devastating and creative new combos
- Smart rebalancing of the base game
- Significantly increases game longevity
- High-quality components
Keep in mind
- Requires the base game to play
- Slightly steeper learning curve for new combos
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About the game
What you do in a play session
If you already enjoy the strategic brawling of Radlands, get ready to add some turbo to your game. Cult of Chrome arrives to inject pure adrenaline into the wasteland, bringing chrome chariots and combos that will make your opponent rethink every single move. This isn't just more of the same; the expansion drastically expands tactical possibilities by adding 32 new camps. These new locations introduce devastating synergies and clutch plays that can flip the game in the final seconds, massively increasing the base game's replayability.
But it doesn't stop there. The designers know that balance is everything in a duel, which is why they've included 10 replacement camps. These rebalanced cards serve as a performance upgrade for your original copy, making the experience smoother and fairer by tweaking combinations that might have been too oppressive or cards that were underutilized. It's essentially a 'tuning' kit for your collection.
The atmosphere remains that post-apocalyptic chaos where hand management and action prioritization are the difference between victory and dust. You'll need to plan your action points with surgical precision while trying to predict your opponent's schemes. If you're looking for more depth, new ways to attack, and that 'how did I not see that coming?' feeling, Cult of Chrome is the fuel you've been missing. It's the perfect expansion for those who want to take the wasteland fight to the next level, turning every match into a high-octane duel where strategy and aggression go hand in hand.
But it doesn't stop there. The designers know that balance is everything in a duel, which is why they've included 10 replacement camps. These rebalanced cards serve as a performance upgrade for your original copy, making the experience smoother and fairer by tweaking combinations that might have been too oppressive or cards that were underutilized. It's essentially a 'tuning' kit for your collection.
The atmosphere remains that post-apocalyptic chaos where hand management and action prioritization are the difference between victory and dust. You'll need to plan your action points with surgical precision while trying to predict your opponent's schemes. If you're looking for more depth, new ways to attack, and that 'how did I not see that coming?' feeling, Cult of Chrome is the fuel you've been missing. It's the perfect expansion for those who want to take the wasteland fight to the next level, turning every match into a high-octane duel where strategy and aggression go hand in hand.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
BEST
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Roxley, Grimspire, Lavka Games, Lucky Duck Games, Maldito Games, TLAMA games
Designer
Daniel Piechnick
Artist
Damien Mammoliti, Manny Trembley
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes! This is an expansion, so you need Radlands to use these new camps.
What are the replacement camps?
They are updated versions of base game cards, designed to tweak the balance and make matches fairer.
Does the game become more complex with the expansion?
The basic complexity is the same, but the new synergies require you to consider more combo possibilities.
How many people can play?
It remains an exclusive duel for 2 players.
How long does a match last?
Between 20 to 40 minutes, maintaining the agility of the original game.
Is it worth it for a beginner?
I recommend mastering the base game first, but if you've got the hang of it, this expansion is the ideal next step.