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rating
Ludopedia
7.4
rating
BGG
Our Verdict
RECOMMENDED
If you enjoy drawing routes and connecting exits in Railroad Ink, this expansion brings extra shine to your gameplay! The new lighting and power mechanics add a welcome strategic touch without overcomplicating things.
Highlights
- New scoring opportunities
- Keeps the addictive simplicity
- Great for solo players
- Expands the base game
Keep in mind
- Requires base game
- New dice to manage
Rules manual not indexed yet
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About the game
What you do in a play session
Hey board game fans! Ready to upgrade your Railroad Ink experience? The Electricity Expansion Pack is here to bring more light and power to your games! This cool addition introduces two exclusive expansion packs: the "Street Lamp" and the "Power Grid." With the "Street Lamp" pack, you'll use two new dice to build street lamps and maybe even generators, illuminating your board and racking up points in a brand-new way. The "Power Grid" pack comes with another two special dice that challenge you to connect your exits to the central accumulator, charging it with electricity and multiplying your bonus points. It's like giving the base game a jolt of novelty! The main goal remains the same: connect as many exits as possible on your board by drawing roads and railways. But now, with these extra dice, the scoring possibilities multiply. If you enjoy the addictive simplicity of Railroad Ink and want an extra spice for your solo sessions or games with friends (up to 4 players!), this expansion is a perfect fit. It keeps the playtime quick (15-30 minutes) and the complexity accessible (weight 2/5), but adds strategic layers that will make you think twice before drawing that line. It's the right choice for those who want to extend the lifespan of the base game and explore new ways to shine (literally!).
Expansion for
Published additional content
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
1
OK
2
OK
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Horrible Guild, HeidelBÄR Games, White Goblin Games
Designer
Hjalmar Hach, Lorenzo Silva
Artist
Marta Tranquilli
Community
Data from BoardGameGeek
2,610owners
128wishlist
22want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base Railroad Ink game to use this expansion?
Absolutely! This is an expansion pack, so you need to own Railroad Ink or Railroad Ink Challenge to play with these new components and rules.
How many players can play with this expansion?
The expansion maintains the flexibility of the base game, allowing 1 to 4 players to enjoy the new mechanics.
Does this expansion make the game harder to learn?
Don't worry! The complexity remains low (weight 2/5). The new rules are easy to grasp and integrate well with the main game, adding depth without overwhelming you.
What exactly does this expansion add to the game?
It adds 4 special dice divided into two new expansions: "Street Lamp" and "Power Grid," which introduce new ways to score by connecting generators, lamps, and a power accumulator.
How long does a game with this expansion take?
Games remain quick, typically between 15 and 30 minutes, perfect for those who want an agile and engaging playtime.
Is this expansion good for solo players?
Yes! Railroad Ink is already great for solo play, and this expansion adds even more variety and challenges for those who enjoy playing against the board.