—
rating
Ludopedia
7.3
rating
BGG
Our Verdict
Want more ships and action for Red Alert? This pack brings flagships and fighters to boost your space battles!
Highlights
- New ship miniatures
- More tactical options
- Expands the base game
- Quality components
Keep in mind
- Requires base game
- Increases complexity
- Combat-focused
FOR GENRE FANS
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Attention, Commanders! Ready to level up your space combat in Red Alert? This escalation pack, the Vice Admiral Flagship Escalation Pack, brings hot new additions for those who already master the base game. If you enjoy seeing your fleet gain more firepower and tactical options, this expansion is for you.
What's in this package? Well, expect new starship miniatures that will give the enemy a headache. We have the Commonwealth Vice Admiral Flagship and three Cap Fighters to boost your side. On the other side, the Confederation isn't left behind, with its own Vice Admiral Flagship and three more Cap Fighters ready for action. Besides the ships that will make your gamer heart beat faster, the pack includes a small rulebook so you don't get lost and a punchboard of counters to keep everything organized and ready for battle.
This expansion is ideal for those who want more variety and new strategies for Red Alert's space battles. With more pieces on the board and new rules to integrate, your games will become even more epic and challenging. It's a chance to upgrade your fleet and try new tactics to ensure victory. If you're already a fan of Red Alert and are looking to expand your gameplay options, this pack is a perfect fit. Get ready to command larger and more powerful fleets, and may the best admiral win!
What's in this package? Well, expect new starship miniatures that will give the enemy a headache. We have the Commonwealth Vice Admiral Flagship and three Cap Fighters to boost your side. On the other side, the Confederation isn't left behind, with its own Vice Admiral Flagship and three more Cap Fighters ready for action. Besides the ships that will make your gamer heart beat faster, the pack includes a small rulebook so you don't get lost and a punchboard of counters to keep everything organized and ready for battle.
This expansion is ideal for those who want more variety and new strategies for Red Alert's space battles. With more pieces on the board and new rules to integrate, your games will become even more epic and challenging. It's a chance to upgrade your fleet and try new tactics to ensure victory. If you're already a fan of Red Alert and are looking to expand your gameplay options, this pack is a perfect fit. Get ready to command larger and more powerful fleets, and may the best admiral win!
GALLERY
4 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
2
OK
3
OK
4
OK
5
OK
6
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Categories
Families
Publisher
PSC Games
Designer
Richard Borg
Artist
Rhys Pugh
Does this pack work on its own, or do I need the Red Alert base game?
You need the Red Alert base game to use this expansion pack. It adds content to the main game.
How many players does this expansion support?
The expansion maintains the player count of the base game, which is for 2 to 6 players.
Does it significantly increase the game's complexity?
It adds new units and rules, which might slightly increase complexity, but it's aimed at players already familiar with the base game.
What components are included in this pack?
It includes new miniatures for flagships and cap fighters for both factions (Commonwealth and Confederation), a rulebook, and counters.
Is it a good addition for fans of space battles?
Absolutely! If you enjoy the combat and want more variety in ships and strategies, this expansion is a great choice.
Does the playtime change with this expansion?
There might be a slight change in playtime depending on how you integrate the new rules and ships, but it generally stays within the 60-90 minute range.