Red North

Mighty Boards, Squink Verlag · Board game · 2025
2–4 · best 3 25–45 min Weight 2.0/5
rating Ludopedia
6.6 rating BGG
Buy
rating Ludopedia
6.6 rating BGG
Our Verdict

A frantic card duel filled with bluffing for fans of Viking themes.

Highlights
  • Constant tension and bluffing
  • Fast-paced intense gameplay
  • Epic Norse theme
  • High-stakes decision making
Keep in mind
  • Can be very punishing
  • Relies heavily on bluffing
RECOMMENDED
Rules manual not indexed yet Upload the PDF rulebook to ask questions about this game with AI.
About the game
Sharpen your axes, because the North is on fire! In Red North, you command a faction of relentless warriors in a frantic race to dominate strategic outposts. This is a tense card duel where information is either your greatest asset or your biggest weakness. You'll need to decide the exact moment to deploy your raiders, jarls, and heroes to seize territories, but beware: the more strength you show, the more your opponents will know your destination. It's a game of pure bluffing, where knowing when to retreat is just as vital as knowing when to strike.

The key challenge lies in balancing immediate conquest with preparation for Ragnarok. If you exhaust all your resources early, you might find yourself defenseless when the Norse gods themselves intervene during the final round. This new edition, a remix of the classic Saer, features revamped outpost abilities and the presence of eight unique gods that can flip the game on its head. It's a fast-paced experience, clocking in at around 30 minutes, perfect for those seeking a shot of adrenaline and strategy without committing an entire afternoon. If you enjoy card games with high interaction, bluffing your friends with a mysterious hand, and an epic Viking theme, Red North is your next obsession!
Rules videos

In English

BEST PLAYER COUNT
2 REC
3 BEST
4 REC
WHERE TO BUY
Finding best prices...
Game details

Categories

Families

Digital Implementations: Tabletopia History: Viking Expansion Mythology: Norse Theme: Vikings
Publisher Mighty Boards, Squink Verlag
Designer James Dickinson
Artist Giacomo Vichi
Frequently Asked Questions
How long does a game take?
Usually between 25 to 45 minutes, perfect for quick sessions.
How complex is the game?
It's a light/medium game (weight 2/5), easy to learn but hard to master due to the bluffing.
How many players is it for?
It works great with 2 to 4 players.
Is there a lot of interaction?
Yes, it's a direct confrontation game with lots of hand reading.
What is the difference from Saer?
This version features remixed outpost abilities and new gods.
Is it very competitive?
Absolutely! It's a conquest game where you must directly outsmart your rivals.