7.6
rating
Ludopedia
6.9
rating
BGG
Our Verdict
Perfect for families and kids, featuring that delightful tension of watching everything collapse. Simple, fast, and hilarious.
Highlights
- Rules explained in two minutes
- Rising tension with every floor
- Compact and portable components
- Great for group laughs
Keep in mind
- Relies entirely on motor coordination
- Matches may be too short for some
RECOMMENDED
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Imagine a rhinoceros who is a total hero, but with one slight issue: he's way too heavy! Super Rhino is eager to climb towering skyscrapers to perform epic leaps, but there's a catch: the building doesn't exist yet. That's where you and your friends come in. The goal is to construct this tower, floor by floor, using wall and roof cards.
The gameplay is simple yet tense. Each player starts with five roof cards. On your turn, you must set up the walls on the highest floor and then place one of your roof cards on top. The twist is that each roof card features markings that dictate exactly where the next player must place their walls, creating a challenge of improvised engineering.
To keep things spicy, some roof cards trigger special actions: they might force the placement of a second roof, reverse the turn order, or move Super Rhino to a different spot on the tower. The key here is steady hands and a calm heart. If you manage to play all your roof cards first, you win. But watch out! If the tower collapses under our hero's weight or due to a shaky hand, the player who caused the crash automatically loses. In that scenario, the person with the fewest cards left in hand takes the victory. It's the kind of game that starts with laughter and ends with everyone holding their breath as the tower wobbles. Perfect for those looking for something fast, fun, and full of light-hearted tension.
The gameplay is simple yet tense. Each player starts with five roof cards. On your turn, you must set up the walls on the highest floor and then place one of your roof cards on top. The twist is that each roof card features markings that dictate exactly where the next player must place their walls, creating a challenge of improvised engineering.
To keep things spicy, some roof cards trigger special actions: they might force the placement of a second roof, reverse the turn order, or move Super Rhino to a different spot on the tower. The key here is steady hands and a calm heart. If you manage to play all your roof cards first, you win. But watch out! If the tower collapses under our hero's weight or due to a shaky hand, the player who caused the crash automatically loses. In that scenario, the person with the fewest cards left in hand takes the victory. It's the kind of game that starts with laughter and ends with everyone holding their breath as the tower wobbles. Perfect for those looking for something fast, fun, and full of light-hearted tension.
GALLERY
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In English
2
REC
3
BEST
4
REC
5
REC
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Mechanics
Categories
Families
Publisher
HABA, Hobby World, Korea Boardgames, Nabita World co., Ltd., Reflexshop, Sugorokuya, Swan Panasia Co., Ltd.
Designer
Scott Frisco, Steven Strumpf
Artist
Gus Batts, Thies Schwarz
Is it suitable for children?
Absolutely! It's an award-winning children's game with very simple rules and a focus on motor skills.
How long does a game last?
It's very quick, usually between 5 and 15 minutes, depending on how stable the tower stays.
How many people can play?
From 2 to 5 players, making it great for small groups or families.
Is it hard to learn?
Not at all! You can learn how to play in under five minutes; it's basically stacking and balancing.
What happens if the tower falls?
The player who caused the collapse automatically loses, and the player with the fewest cards in hand wins.