—
rating
Ludopedia
7.1
rating
BGG
Our Verdict
FOR GENRE FANS
War game fans and quick duel lovers will enjoy this air combat sim blending strategy and bluffing.
Highlights
- Fast and intense dogfights
- Dynamic counter-play mechanics
- Immersive campaigns
- Easy to learn, hard to master
Keep in mind
- Too random for purists
- Requires homemade translation
Rules manual not indexed yet
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About the game
What you do in a play session
Rise of the Luftwaffe is the first game in the acclaimed Down in Flames series, putting you in the cockpit of WWII fighters for fast-paced, action-packed dogfights. Each player controls a squadron of aircraft, using maneuver cards for positioning and attacks — but watch out, your opponent can counter every move! The 'last card played decides' dynamic creates a game of bluffs and unpredictable reactions. The cards in your hand represent your aircraft's energy and tactical advantage, with attributes like horsepower, performance, and firepower varying between planes. Single matches are quick (15-20 mins), but there are also epic campaigns linking multiple missions, perfect for those who want to dive deep into aerial strategy. Pro tip: maintaining momentum is key, but hoarding cards won’t help — knowing when to spend them makes the difference between victory and a fatal nosedive!
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
2
BEST
3
REC
4
REC
5
REC
6
BEST
7
OK
8
REC
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
GMT Games
Designer
Dan Verssen, Gene Billingsley, Rodger B. MacGowan
Artist
Rodger B. MacGowan
Community
Data from BoardGameGeek
1,059owners
101wishlist
36want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2-8, but best with 2-4 to keep the pace fast.
Does it need much table space?
Nope! Just enough for cards — it's a compact game.
What's the difference between quick match and campaign?
Quick matches are single dogfights (15-20 mins). Campaigns link missions with progression (2-3h).
Is it too complex for beginners?
Core rules are simple, but deep strategy comes with experience. Great wargame gateway!
Are dice needed?
No, everything is card-driven — even damage!
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