8.5
rating
Ludopedia
7.8
rating
BGG
Our Verdict
FOR GENRE FANS
An extra dash of chaos for those who have already survived the island and want more!
Highlights
- Increases gameplay variety
- Interesting new tactical dilemmas
- Keeps narrative tension high
Keep in mind
- Language proficiency required
- Requires the base game
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
About the game
What you do in a play session
If you already feel that survival on Robinson Crusoe's island could be even more unpredictable, grab your survival kit because this mini-expansion is here to shake up your board! The focus is simple yet highly effective: introducing twelve new Mystery Cards to the mix of events that challenge your group. We're talking about items that can be either a lifesaver or a total nightmare in the middle of a critical round.
Imagine trying to organize your resources and suddenly encountering a 'Very Old Map' that might open new paths, or perhaps having to deal with an 'Exploding Sack' or a 'Rat's Lair' that simply won't leave you alone. The list is diverse, ranging from useful tools like an 'Olive Lamp' or a 'Gun' to biological and environmental troubles like 'Maggots', 'Black Slime', or even a 'Wild Dog' appearing out of nowhere. These cards are meant to be shuffled alongside the base game's Mystery Card deck, increasing the variety of situations your group will face.
It's important to note that this is a 'micro-dose' expansion. It doesn't overhaul the fundamental rules of the game, but it injects an extra dose of randomness and new tactical dilemmas. If your group has already mastered the worker placement and resource management mechanics of the base game, these new cards ensure that sessions don't feel repetitive. But hey, a friendly heads-up: since the game is heavily narrative-driven, make sure your group is comfortable with the language, as these cards introduce new elements that require reading and interpretation for a full, immersive adventure. It's the perfect seasoning for those looking to keep the tension sky-high!
Imagine trying to organize your resources and suddenly encountering a 'Very Old Map' that might open new paths, or perhaps having to deal with an 'Exploding Sack' or a 'Rat's Lair' that simply won't leave you alone. The list is diverse, ranging from useful tools like an 'Olive Lamp' or a 'Gun' to biological and environmental troubles like 'Maggots', 'Black Slime', or even a 'Wild Dog' appearing out of nowhere. These cards are meant to be shuffled alongside the base game's Mystery Card deck, increasing the variety of situations your group will face.
It's important to note that this is a 'micro-dose' expansion. It doesn't overhaul the fundamental rules of the game, but it injects an extra dose of randomness and new tactical dilemmas. If your group has already mastered the worker placement and resource management mechanics of the base game, these new cards ensure that sessions don't feel repetitive. But hey, a friendly heads-up: since the game is heavily narrative-driven, make sure your group is comfortable with the language, as these cards introduce new elements that require reading and interpretation for a full, immersive adventure. It's the perfect seasoning for those looking to keep the tension sky-high!
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
REC
2
BEST
3
REC
4
REC
Soundtrack
Ambience suggested by Melodice
Loading playlist...
Where to Buy
Prices monitored daily
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Alert enabled!
Join the BoardGamesBot deals group
Get the best board game deals every day — without message spam.
Join the WhatsApp groupGame details
Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Portal Games
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Can I play this without the base game?
Not at all! This is a mini-expansion that absolutely requires the Robinson Crusoe base game to work.
What exactly is in the box?
You get 12 new mystery cards that add new events and items to the game.
Do I need to know English?
Yes, since the cards introduce new names and situations, being able to read and understand them is essential to maintain immersion.
Does it increase the difficulty significantly?
It increases variability. You might get great items or face terrible problems, making the game less predictable.
How long does it take to set up?
It's instant! Just shuffle the new cards into the original deck during setup.
Is it good for solo players?
Definitely! If you play solo, the extra variability helps prevent the game from feeling repetitive.