Our Verdict
HIGHLY RECOMMENDED
Dice‑and‑paper fans will love this!
Highlights
- More heroes, more strategy
- Higher risk, higher reward
- Light expansion
Keep in mind
- No complex rule changes
- Print‑and‑play needed
Rules manual not indexed yet
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About the game
What you do in a play session
Rollgeon Quest: The Second Delve is the sequel that will make your adventurer heart race faster. Picture diving back into the depths of a dungeon, but this time with a brand-new dungeon sheet, four fresh heroes, and combinations you never had in the original game. Every choice carries a higher risk, but the payoff? Even greater. If you’ve ever felt stuck in a repetitive tactic, this expansion gives you the chance to mix and match new characters with the classic ones, creating unexpected synergies and paths you never imagined. The game still uses the same roll‑and‑write mechanics that make Rollgeon Quest so addictive, but now there are more layers of strategy. You can play solo, facing darkness in search of treasure, or gather your hero squad for a cooperative battle that tests collective intelligence. The dungeon sheet introduces new challenges, monsters, and traps, while the four heroes bring unique abilities that shift the game flow. If you love crafting stories in every session, you’ll love the freedom of choosing who enters the next adventure. The expansion doesn’t demand much extra time—20 to 45 minutes per session—and works with 1 to 99 players, making it perfect for big groups or quick sessions. In short, Rollgeon Quest: The Second Delve offers more content, more strategy, and the same fun of dice and paper, all in a package that fits on your table and in your pocket.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
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Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Categories
Publisher
Carrotpen
Community
Data from BoardGameGeek
1owners
Frequently Asked Questions
Quick answers before you buy
How many players can play?
The expansion works for 1 to 99 players, allowing solo or large group play.
What is the average playtime?
Each session lasts between 20 and 45 minutes, depending on strategy and player count.
What components are included?
The expansion includes a new dungeon sheet, four hero cards, dice, and print‑and‑play instructions.
Do I need the base game to use the expansion?
Yes, the expansion is designed to complement the base Rollgeon Quest game.
Is anything else needed besides printing?
No. Just print the provided files and assemble the indicated components.
Who is this game recommended for?
Ideal for fantasy adventure lovers, players who enjoy roll‑and‑write mechanics, and groups seeking new strategic combinations.