—
rating
Ludopedia
—
rating
BGG
Our Verdict
Dice‑and‑paper fans will love this!
Highlights
- More heroes, more strategy
- Higher risk, higher reward
- Light expansion
Keep in mind
- No complex rule changes
- Print‑and‑play needed
HIGHLY RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Rollgeon Quest: The Second Delve is the sequel that will make your adventurer heart race faster. Picture diving back into the depths of a dungeon, but this time with a brand-new dungeon sheet, four fresh heroes, and combinations you never had in the original game. Every choice carries a higher risk, but the payoff? Even greater. If you’ve ever felt stuck in a repetitive tactic, this expansion gives you the chance to mix and match new characters with the classic ones, creating unexpected synergies and paths you never imagined. The game still uses the same roll‑and‑write mechanics that make Rollgeon Quest so addictive, but now there are more layers of strategy. You can play solo, facing darkness in search of treasure, or gather your hero squad for a cooperative battle that tests collective intelligence. The dungeon sheet introduces new challenges, monsters, and traps, while the four heroes bring unique abilities that shift the game flow. If you love crafting stories in every session, you’ll love the freedom of choosing who enters the next adventure. The expansion doesn’t demand much extra time—20 to 45 minutes per session—and works with 1 to 99 players, making it perfect for big groups or quick sessions. In short, Rollgeon Quest: The Second Delve offers more content, more strategy, and the same fun of dice and paper, all in a package that fits on your table and in your pocket.
GALLERY
2 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
1
OK
2
OK
3
OK
4
OK
5
OK
6
OK
7
OK
8
OK
9
OK
10
OK
11
OK
12
OK
13
OK
14
OK
15
OK
16
OK
17
OK
18
OK
19
OK
20
OK
21
OK
22
OK
23
OK
24
OK
25
OK
26
OK
27
OK
28
OK
29
OK
30
OK
31
OK
32
OK
33
OK
34
OK
35
OK
36
OK
37
OK
38
OK
39
OK
40
OK
41
OK
42
OK
43
OK
44
OK
45
OK
46
OK
47
OK
48
OK
49
OK
50
OK
51
OK
52
OK
53
OK
54
OK
55
OK
56
OK
57
OK
58
OK
59
OK
60
OK
61
OK
62
OK
63
OK
64
OK
65
OK
66
OK
67
OK
68
OK
69
OK
70
OK
71
OK
72
OK
73
OK
74
OK
75
OK
76
OK
77
OK
78
OK
79
OK
80
OK
81
OK
82
OK
83
OK
84
OK
85
OK
86
OK
87
OK
88
OK
89
OK
90
OK
91
OK
92
OK
93
OK
94
OK
95
OK
96
OK
97
OK
98
OK
99
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Categories
Publisher
Carrotpen
How many players can play?
The expansion works for 1 to 99 players, allowing solo or large group play.
What is the average playtime?
Each session lasts between 20 and 45 minutes, depending on strategy and player count.
What components are included?
The expansion includes a new dungeon sheet, four hero cards, dice, and print‑and‑play instructions.
Do I need the base game to use the expansion?
Yes, the expansion is designed to complement the base Rollgeon Quest game.
Is anything else needed besides printing?
No. Just print the provided files and assemble the indicated components.
Who is this game recommended for?
Ideal for fantasy adventure lovers, players who enjoy roll‑and‑write mechanics, and groups seeking new strategic combinations.