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rating
Ludopedia
7.8
rating
BGG
Our Verdict
FOR GENRE FANS
Enjoyed ROVE and want more? This expansion supercharges your modules with 2.0 effects, bringing new challenges and strategies!
Highlights
- Supercharged modules with new effects
- Increases tactical complexity
- More replayability for ROVE
Keep in mind
- 'Bigger' effects aren't always better
- Requires base ROVE game
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About the game
What you do in a play session
Get ready to supercharge your space exploration with ROVE: Reconfigured! This expansion introduces 2.0 modules that give your resources a boost, offering enhanced effects to help you brave the unknown. Think of them as an upgrade to your survival operating system. The core gameplay remains similar to the original ROVE: you choose one module of each type (Brain, Coil, Gripper, Laser, Motor, Sensor) and decide whether to use the classic or the souped-up 2.0 version. This choice will shape your strategy and how you tackle the challenges that arise. It's a small expansion, with only 6 cards, but it significantly alters the game's dynamics, adding more complexity and tactical options. Perfect for those who already enjoy ROVE and want more replayability and different challenges. The question is: are these new 'bigger' modules always better? You'll have to play to find out! It's the extra dose of adrenaline your solo ROVE needed, while maintaining the practicality and charm of Button Shy's microgames.
Gallery
Box and component photos
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Best player count
BGG community vote
1
BEST
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Button Shy, Frosted Games
Designer
Dustin Dobson, Milan Zivkovic
Artist
Dustin Dobson, Milan Zivkovic
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base ROVE game to play ROVE: Reconfigured?
Yes, absolutely! ROVE: Reconfigured is an expansion and requires the base ROVE game to be played.
How many cards come in this expansion?
The ROVE: Reconfigured expansion includes 6 cards.
How long does it take to play with the expansion?
The playtime remains the same as the base game, around 15 minutes.
Is this a game for more than one person?
No, ROVE and its expansions are designed to be played solo (by one person).
Does the game's complexity increase significantly?
The expansion adds more tactical options and complexity, but the core mechanics remain accessible.
Is it worth it for someone who already owns the original ROVE?
If you enjoy ROVE and want more variety and challenges, yes! The 2.0 modules offer a new strategic layer.