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rating
Ludopedia
7.8
rating
BGG
Our Verdict
FOR GENRE FANS
Enjoyed ROVE and looking for a way to make your solo adventures even more challenging? This expansion is for you! It adds clever cards that force you to think differently when moving your little bots.
Highlights
- Interesting extra challenge
- Keeps the original vibe
- Expands replayability
- Easy to add to game
Keep in mind
- Requires more planning
- Can be frustrating initially
- Depends on base game
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About the game
What you do in a play session
Get ready for more space shenanigans with ROVE: Tourist Traps! This expansion for the solo game ROVE adds a twist of fun and frustration, because, let's face it, who hasn't gotten into trouble over a cheesy tourist attraction? These little explorer bots are the epitome of curiosity, and in a universe with infinite planets, it's only natural they'd fall into tourist traps.
With just 6 new cards, this little gem changes how you move across the map. The Movement cards introduced here ditch the easy bonus points for matching a specific pattern. Now, the game is different: you need to move a specific Module using some of the card's movement points before spending the rest however you see fit. It's an extra challenge that will test your planning and hand management skills, forcing you to think twice before each move. If you already enjoy the vibe of ROVE and want a new flavor for your solo sessions, this expansion is a must-have. It keeps the essence of the original game but adds a layer of complexity that will make your space adventures even more interesting and, perhaps, a bit more chaotic. It's perfect for those who enjoy clever puzzles and miniature challenges.
With just 6 new cards, this little gem changes how you move across the map. The Movement cards introduced here ditch the easy bonus points for matching a specific pattern. Now, the game is different: you need to move a specific Module using some of the card's movement points before spending the rest however you see fit. It's an extra challenge that will test your planning and hand management skills, forcing you to think twice before each move. If you already enjoy the vibe of ROVE and want a new flavor for your solo sessions, this expansion is a must-have. It keeps the essence of the original game but adds a layer of complexity that will make your space adventures even more interesting and, perhaps, a bit more chaotic. It's perfect for those who enjoy clever puzzles and miniature challenges.
Gallery
Box and component photos
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Best player count
BGG community vote
1
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Button Shy
Designer
Dustin Dobson, Milan Zivkovic
Artist
Dustin Dobson, Milan Zivkovic
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base ROVE game to play this expansion?
Yes, absolutely! ROVE: Tourist Traps is an expansion and requires the base ROVE game to be played.
How many cards come in this expansion?
This expansion includes 6 new cards to add to your ROVE game.
What is the approximate playtime with this expansion?
The playtime remains the same as the base game, around 15 minutes, as this expansion focuses on adding new mechanics without significantly increasing the duration.
Does this expansion add more complexity to ROVE?
Yes, it introduces an extra layer of strategy by modifying movement rules, requiring more planning and hand management.
Is this expansion for multiplayer or only solo play?
ROVE: Tourist Traps, like the base game, is focused on the solo experience (for 1 player).
Where can I get these cards?
As a Print & Play expansion, you can download and print the files to add to your game.