Perfect for those who enjoy light puzzles with a pinch of indirect interaction. The highlight is the tension of seeing your plans shift due to your opponent's choices.
- Simple and fast rules
- Pleasant thematic visuals
- Well-implemented solo mode
- Interesting strategic tension
- Luck in initial setup
- Interaction can be frustrating
About the game
What you do in a play session
Each player starts with 33 animal tiles randomly distributed. The board features fixed spaces, such as rocks and bushfires, and others that start empty, like trees and grasslands. When a specific tile is named, everyone picks it up, flips it face down (making it immobile for the rest of the game), and moves it to an empty space. The game ends once all tiles have been moved, and that's when the scoring begins.
Watch out for the fire! Tiles adjacent to bushfires may be removed if the number of animals on the tile matches the fire's intensity. After that, you score points for each uncovered tree and grassland, and of course, for the organization of your herds. The golden rule here is: the larger the group of the same species and the more watering holes they have around, the more points you earn. For instance, five rhinos with three watering holes yield 15 points. For those who like variety, the game offers a solo mode, setup variants for those preferring less chaos, and even an extra rule for those who enjoy bumping the lion out of the way.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
Soundtrack
Ambience suggested by Melodice
Where to Buy
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Price history — last 6 months (lowest new offer)
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is the game complex? Does it take long to learn?
Can I play it solo?
Is it suitable for children?
What happens if I can't move the chosen tile?
What is the overall feel of the game?
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