—
rating
Ludopedia
8.1
rating
BGG
Our Verdict
For those who have mastered Scythe and want more variety in their explorations. Adds freshness to a system that can become predictable.
Highlights
- Intriguing new game situations
- Cool community-driven origin
- Easy to integrate with base
- Increases map replayability
Keep in mind
- Only cards, no other components
- Requires base game mandatory
RECOMMENDED
Rules manual not indexed yet
Upload the PDF rulebook to ask questions about this game with AI.
Ever felt that your explorations in Scythe could use a bit more variety? That's exactly what 'Encounters' delivers. This isn't a full standalone game, but a promo set featuring 32 brand-new encounter cards designed to spice up your tabletop experience. What's truly cool is their origin: these cards were born from a community contest where fans submitted designs to Jamey Stegmaier, who then refined the best ideas to create this set.
In practice, what changes? The encounter system gains new layers of innovation. You'll face unprecedented situations that can shift the course of your game, offering more complex choices and varied rewards as you move your mechs across the map. The goal is to break predictability and add that element of surprise that makes exploration far more engaging.
The golden rule here is: don't throw everything in at once. Try playing with these cards on their own for a few games to feel the dynamics and understand how they impact the game's balance. Once you're comfortable with the new interactions, feel free to shuffle them into the standard encounter deck from the base game. It's the perfect way to upgrade your game's narrative, making every expedition through the dieselpunk world unique and less repetitive. If you already love the depth of Scythe, this kit is that extra seasoning that makes the table feel more alive.
In practice, what changes? The encounter system gains new layers of innovation. You'll face unprecedented situations that can shift the course of your game, offering more complex choices and varied rewards as you move your mechs across the map. The goal is to break predictability and add that element of surprise that makes exploration far more engaging.
The golden rule here is: don't throw everything in at once. Try playing with these cards on their own for a few games to feel the dynamics and understand how they impact the game's balance. Once you're comfortable with the new interactions, feel free to shuffle them into the standard encounter deck from the base game. It's the perfect way to upgrade your game's narrative, making every expedition through the dieselpunk world unique and less repetitive. If you already love the depth of Scythe, this kit is that extra seasoning that makes the table feel more alive.
GALLERY
11 photos · from the community
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
1
REC
2
REC
3
REC
4
BEST
5
REC
6
REC
7
OK
Loading playlist...
Finding best prices...
Prices unavailable at this time.
Price history — last 6 months (lowest new offer)
Mechanics
Categories
Families
Publisher
Stonemaier Games, Albi, Arclight Games, CrowD Games, Delta Vision Publishing, Feuerland Spiele, Galápagos Jogos, Ghenos Games, Korea Boardgames, Maldito Games, Matagot, PHALANX, Surfin' Meeple China
Designer
Jamey Stegmaier
Artist
Jakub Rozalski
Do I need the base game to use this set?
Yes! Encounters is just a set of additional cards; you need the original Scythe to play.
What's inside the box?
You get 32 new encounter cards with unique art and effects.
How do I integrate these cards into the game?
You can use them separately at first or shuffle them into the standard encounter deck.
Does this change the game's complexity?
It doesn't change the basic complexity, but it adds new choices and situations during exploration.
Is it worth it for beginners?
I recommend learning the base game first. Once you're comfortable, this set is great for expanding the experience.
How many players can enjoy this?
Any number of players (from 1 to 7) who are playing a game of Scythe.