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rating
Ludopedia
8.2
rating
BGG
Our Verdict
A niche item for collectors looking to complete their Scythe collection.
Highlights
- Exclusive Kickstarter content
- More encounter variety
- Essential for collectors
Keep in mind
- Only four extra cards
- Not a standalone game
FOR GENRE FANS
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If you are a die-hard Scythe collector or someone who feels like your games need a little extra 'spice,' this promo pack is a very specific interest item. Don't get it twisted: we aren't talking about a brand-new game or a massive expansion that reshapes the board. We are talking about a set of Encounter Cards numbered 33 to 36. But why does this matter? Well, the story here is all about exclusivity and the content that got 'left behind' in the past.
Originally, these cards were part of the Scythe Kickstarter reward package. While the retail versions (the ones you easily find on store shelves) include a standard set of encounters to bring the map to life, these specific cards were intended only for the original campaign backers. They serve to expand the repertoire of events players might face while exploring territory, adding layers of unpredictability and new narrative situations to the board.
For those who have already mastered the base game and want to keep their explorations feeling fresh, having access to these extra encounters is a way to ensure the map doesn't always feel the same. It is the kind of item that fills collector gaps and allows your Scythe experience to be as complete as possible. If you are chasing the 'definitive' experience and want every single detail the 1920s Scythe universe has to offer, these cards are the missing link between what was promised during crowdfunding and what reached the general public. It is a small detail in the total volume of components, but a detail that makes all the difference for those who love the flavor of discovery and want to avoid repetitive events during long-term gaming sessions.
Originally, these cards were part of the Scythe Kickstarter reward package. While the retail versions (the ones you easily find on store shelves) include a standard set of encounters to bring the map to life, these specific cards were intended only for the original campaign backers. They serve to expand the repertoire of events players might face while exploring territory, adding layers of unpredictability and new narrative situations to the board.
For those who have already mastered the base game and want to keep their explorations feeling fresh, having access to these extra encounters is a way to ensure the map doesn't always feel the same. It is the kind of item that fills collector gaps and allows your Scythe experience to be as complete as possible. If you are chasing the 'definitive' experience and want every single detail the 1920s Scythe universe has to offer, these cards are the missing link between what was promised during crowdfunding and what reached the general public. It is a small detail in the total volume of components, but a detail that makes all the difference for those who love the flavor of discovery and want to avoid repetitive events during long-term gaming sessions.
GALLERY
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Mechanics
Categories
Families
Publisher
Albi, Angry Lion Games, CrowD Games, Delta Vision Publishing, Geekach LLC, Ghenos Games, Ludofy Creative, Maldito Games, Matagot, Morning, Phalanx Games Polska, Stonemaier Games
Designer
Jamey Stegmaier
Artist
Jakub Rozalski
Is this a standalone game?
No, it is just a promotional card pack to be used with the Scythe base game.
Can I use these cards with the retail version?
Yes! They work perfectly with the retail version to add new encounter events.
How many cards are in the pack?
The pack contains encounter cards numbered 33 through 36.
Does this significantly increase game complexity?
Not really; they just add new exploration events that follow the original game's logic.
Who is this for?
For Scythe fans who already own the game and want to increase the variety of map encounters.