Our Verdict
RECOMMENDED
Perfect for those who already love the base game and want to expand the roster with mystical heroes and more complex villains.
Highlights
- New heroes with unique powers
- Villains with deep tactical challenges
- Design by Richard Launius
- Environments that shift the dynamics
Keep in mind
- High language dependency (English)
- Requires base game to play
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About the game
What you do in a play session
Get ready to face absolute chaos! In 'Sentinels of the Multiverse: Infernal Relics', reality is hanging by a thread as ancient deities, extra-planar elder gods, and dark spirits decide it's time for the apocalypse. To prevent everything from turning into cosmic dust, the hero team gets some heavy reinforcements: two new arcane characters, NightMist and The Argent Adept, bringing magic and mystery to the fight.
This is the second expansion for the acclaimed cooperative card game, and it's not just about 'filling the box'. In addition to adding new heroes, the pack brings four powerful villains and two new environments (the Realm of Discord and the Tomb of Anubis) that completely change the battle dynamics. The highlight here is the collaboration with legendary designer Richard Launius (the genius behind Arkham Horror), who injected an extra dose of narrative depth and tactical challenges into the mechanics.
The game maintains the essence of 'Sentinels' — that feeling of being inside a comic book, where every turn can change the course of the story — but introduces new layers of complexity that force the group to rethink their cooperation strategies. You and your friends will need to coordinate the variable powers of each hero and manage your hand of cards with surgical precision to take down the new villains.
If you already enjoy the base game, this expansion is essential for those who want more character variety and more intense, mystical confrontations. It's the perfect blend of strategy, superhero themes, and that touch of cosmic horror that keeps the table tense until the very last turn.
This is the second expansion for the acclaimed cooperative card game, and it's not just about 'filling the box'. In addition to adding new heroes, the pack brings four powerful villains and two new environments (the Realm of Discord and the Tomb of Anubis) that completely change the battle dynamics. The highlight here is the collaboration with legendary designer Richard Launius (the genius behind Arkham Horror), who injected an extra dose of narrative depth and tactical challenges into the mechanics.
The game maintains the essence of 'Sentinels' — that feeling of being inside a comic book, where every turn can change the course of the story — but introduces new layers of complexity that force the group to rethink their cooperation strategies. You and your friends will need to coordinate the variable powers of each hero and manage your hand of cards with surgical precision to take down the new villains.
If you already enjoy the base game, this expansion is essential for those who want more character variety and more intense, mystical confrontations. It's the perfect blend of strategy, superhero themes, and that touch of cosmic horror that keeps the table tense until the very last turn.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Greater Than Games, LLC
Designer
Adam Rebottaro, Christopher Badell, Paul Bender, Richard Launius
Artist
Adam Rebottaro
Community
Data from BoardGameGeek
4,941owners
167wishlist
30want to play
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes! This is an expansion, so you need Sentinels of the Multiverse to use these new characters and settings.
Is the game difficult? What's the weight?
It has a medium weight (2.45 on BGG). If you know the base game, the curve is smooth, but the new villains can be quite challenging.
How many people can play?
From 2 to 5 players, all working together against the villain.
How long does a game last?
Generally around 30 to 60 minutes, depending on the complexity of the chosen villain.
Does language matter much?
Yes, there is high language dependency. If you aren't fluent in English, you'll need translations for cards and abilities.