8.2
rating
Ludopedia
7.8
rating
BGG
Our Verdict
HIGHLY RECOMMENDED
Essential for those who own the base game and crave more variety and challenge. Greatly boosts replayability!
Highlights
- New villains with creative mechanics
- Heroes that shift group dynamics
- Environments that alter strategy
- Preserves the base game essence
Keep in mind
- Moderate language dependency
- Requires base game to play
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About the game
What you do in a play session
Get ready to dive into the dark alleys and grimey sewers of Rook City, a place where crime rules and evil never takes a day off. This is the first expansion for Sentinels of the Multiverse, and it doesn't just 'fill the box'—it injects heavy doses of adrenaline and complexity into your cooperative campaign. If you already enjoy strategizing with friends to take down powerful villains, Rook City expands that horizon with new faces and dangers.
What's inside? First, two new heroes—Ex-Patriette and Mr. Fixer—who bring fresh dynamics to the team. But the real shine lies with the villains: four terrifying new antagonists, including Plague Rat and The Matriarch, who will test your team's coordination like never before. To round out the setting, there are two new environments, such as the Pike Industrial Complex, which completely change the battle's geography and force players to adapt their tactics.
More than just adding cards, Rook City introduces new mechanisms and challenges that deepen the base game's experience. The feeling is that the story has grown; combat becomes more intense, and the need for cooperation becomes even more critical. If you feel that the base game villains are becoming predictable, this expansion is the perfect upgrade to renew the tension at the table. It's the kind of content that maintains the essence of what makes Sentinels amazing while adding layers of strategy that make every match feel like an unreleased issue of a superhero comic. Just remember that, as an expansion, you'll need the base game to save the city!
What's inside? First, two new heroes—Ex-Patriette and Mr. Fixer—who bring fresh dynamics to the team. But the real shine lies with the villains: four terrifying new antagonists, including Plague Rat and The Matriarch, who will test your team's coordination like never before. To round out the setting, there are two new environments, such as the Pike Industrial Complex, which completely change the battle's geography and force players to adapt their tactics.
More than just adding cards, Rook City introduces new mechanisms and challenges that deepen the base game's experience. The feeling is that the story has grown; combat becomes more intense, and the need for cooperation becomes even more critical. If you feel that the base game villains are becoming predictable, this expansion is the perfect upgrade to renew the tension at the table. It's the kind of content that maintains the essence of what makes Sentinels amazing while adding layers of strategy that make every match feel like an unreleased issue of a superhero comic. Just remember that, as an expansion, you'll need the base game to save the city!
Expansion for
Published additional content
Gallery
Box and component photos
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Rules videos
Learn by watching before you open the box
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Greater Than Games, LLC
Designer
Adam Rebottaro, Christopher Badell, Paul Bender
Artist
Adam Rebottaro
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play Rook City?
Yes! This is an expansion, so it adds content to the original game. You cannot play it without the base game.
Is the game very difficult?
It has a medium weight (2.4 on BGG). If you've mastered the base game, the learning curve is smooth, but the new villains bring much tighter challenges.
How many people can play?
From 2 to 5 players. It's the perfect experience for gathering your friends and assembling a hero team.
How long does a game take?
Usually around 30 minutes, though it may vary depending on the villain's complexity and the group.
Is the language a problem?
Yes, there is moderate language dependency. You will likely need translated cards or a reference sheet to play in your native language.