Our Verdict
RECOMMENDED
If you already love Sentinels, this promo card spices up Legacy without any hassle.
Highlights
- Easy to use
- Comic‑book art
- Full integration with base game
Keep in mind
- Requires Legacy deck
- Just a single card
Rules manual not indexed yet
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About the game
What you do in a play session
Sentinels of the Multiverse: Young Legacy Promo Card is a tiny add‑on to the Legacy deck of the base Sentinels of the Multiverse game. The card introduces Pauline Felicia Parsons, daughter of Paul Parsons VIII, who just turned 18 and gains her own innate power: "Atomic Glare," allowing Legacy to deal 3 energy damage to a single target. Like all promotional cards in the line, it only works when placed in the Legacy deck, so it isn’t a standalone game. The mechanic is straightforward – remember the flavor text and trigger the energy at the right moment – but it still demands the hand‑management finesse that Sentinels fans love. The game remains cooperative, so you and your crew still battle villains together, now with a fresh heroine on your side. No extra components beyond the card itself, making storage and transport a breeze. The wording is brief, easy to memorize, and the artwork follows the comic‑book style the series is known for. Perfect for anyone who already owns the base game and wants a thematic upgrade without adding bulk. Even though it’s just one card, it adds a strategic layer in deciding when to unleash the energy damage, keeping the experience smooth and quick, typically around 60 minutes per session.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
REC
3
BEST
4
BEST
5
REC
Soundtrack
Ambience suggested by Melodice
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Where to Buy
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Greater Than Games, LLC
Designer
Adam Rebottaro, Christopher Badell, Paul Bender
Artist
Adam Rebottaro
Community
Data from BoardGameGeek
729owners
101wishlist
54want to play
Frequently Asked Questions
Quick answers before you buy
How many players can use the card?
The card works in games with 2 to 5 players, as long as the Legacy deck is present.
What is the typical playtime with the card?
The card doesn’t change the standard game length, which is about 60 minutes.
Do I need to buy anything besides the card?
Yes, you need the base Sentinels of the Multiverse game and specifically the Legacy deck.
Is the card hard to understand?
No. The text is short and straightforward, easy to memorize even for beginners.
What is the card’s complexity level?
Low – the mechanic is simple, though it still requires good hand management to time the power.
Is it suitable for players unfamiliar with Sentinels?
It’s mainly recommended for those who already own the base game; newcomers might find it confusing without context.
Does the card have a permanent effect?
The "Atomic Glare" power can only be used when the card is played; it doesn’t stay active between turns.