7.1
rating
Ludopedia
6.7
rating
BGG
Our Verdict
FOR GENRE FANS
Perfect for those who love quick mysteries and want to test group synergy without spending hours.
Highlights
- Fast and dynamic gameplay
- Engaging cooperative experience
- Stimulating memory challenge
- Affordable and compact
Keep in mind
- Language dependent gameplay
- Some cases may feel too simple
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About the game
What you do in a play session
Ever felt like a detective for a day? In Sherlock: Last Call, you and your crew team up to solve an intriguing mystery: a passenger has suffered a heart attack during a flight, and things are getting chaotic. The goal is simple, but the execution requires synergy: you must analyze 32 clues to piece together the puzzle of the crime.
The dynamics are quite interesting. On each turn, you have two options: either reveal a clue for everyone (reading the important parts out loud) or discard the card face down. This is where the danger lies! If you reveal something irrelevant, you lose points at the end. But if you discard something vital, you might forget a key piece of the crime, as discarded cards remain silent until the end of the collection phase.
The biggest challenge is communication. You can discuss theories, but you can't simply show the cards in your hand. You must describe the information precisely. Once all cards have been processed, it's the moment of truth: the group debates the final theory and answers a questionnaire. Each correct answer adds points, and the final score will tell you if you're deduction geniuses or if you need a few more lessons from Master Sherlock. It's a fast, tense game that rewards those who can connect the dots and keep their memory sharp.
The dynamics are quite interesting. On each turn, you have two options: either reveal a clue for everyone (reading the important parts out loud) or discard the card face down. This is where the danger lies! If you reveal something irrelevant, you lose points at the end. But if you discard something vital, you might forget a key piece of the crime, as discarded cards remain silent until the end of the collection phase.
The biggest challenge is communication. You can discuss theories, but you can't simply show the cards in your hand. You must describe the information precisely. Once all cards have been processed, it's the moment of truth: the group debates the final theory and answers a questionnaire. Each correct answer adds points, and the final score will tell you if you're deduction geniuses or if you need a few more lessons from Master Sherlock. It's a fast, tense game that rewards those who can connect the dots and keep their memory sharp.
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
1
OK
2
REC
3
REC
4
REC
5
REC
6
OK
7
OK
8
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
GDM Games, ABACUSSPIELE, Dagge Games, Drawlab Entertainment, Enigma Studio, Fantasmagoria, Geek Attitude Games, Geekach LLC, Lifestyle Boardgames Ltd, Mandala Jogos, MINDOK, MS Edizioni, Nasza Księgarnia, Reflexshop, Top Toys
Designer
Josep Izquierdo Sánchez, Martí Lucas Feliu
Artist
Alba Aragon, Luis Francisco
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Is the game hard to learn?
Not at all! The rules are super simple, and you can start playing in just a few minutes.
Can I play it solo?
Yes, the game supports 1 to 8 players, making it great for both solo play and large groups.
How long does a game last?
Usually between 40 and 60 minutes, depending on how long you spend debating the final theory.
Do I need other games from the series to play?
No, this case is independent and self-contained.
Is the game complex?
No, it has a low weight (1.53 on BGG). The challenge lies in deduction and memory, not in rule complexity.
What happens if I discard an important clue?
You cannot talk about it until all cards have been played, forcing the group to rely on the memory of the person who discarded it.
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