8.4
rating
Ludopedia
7.4
rating
BGG
Our Verdict
Perfect for those who love industrial management games with a puzzle twist. The ship-building system is incredibly satisfying.
Highlights
- Tactile and modular ship construction
- Dynamic and strategic action management
- Well-executed nautical theme
- High replayability via modular board
Keep in mind
- Slightly steep learning curve
- Playtime can vary significantly
RECOMMENDED
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Step back into the 19th century, a time when maritime transport was the backbone of global trade and military power. In Shipyard (Second Edition), you take charge of a shipyard with one goal: build the finest vessels to satisfy the demands of corporations and naval forces. But it's not just about assembling parts; you'll need a sharp strategy to hire the right crew, acquire cutting-edge accessories, and win over the evaluation committees to ensure your creations are highly praised.
The game revolves around the Action Track. Each turn, you select an available action, but there's a twist: the action card you used is moved to the front of the line, forcing you to plan ahead and adapt to the shifting availability of resources. Ship construction is handled via cards representing the bow, the stern, and various middle sections. The more intermediate pieces and equipment you add, the more capable your ship becomes.
Once a ship is completed, it sets sail for a 'shakedown cruise' in a rented canal. This is where the payoff happens: you score points based on speed, crew quality, equipment, and safety standards. The game progresses as the action line rotates and the countdown marker moves down. The match ends when the marker reaches the finish line or when the ship cards run out. To win, you must balance production efficiency with the fulfillment of lucrative government contracts. Who will dominate the seas with the most efficient fleet?
The game revolves around the Action Track. Each turn, you select an available action, but there's a twist: the action card you used is moved to the front of the line, forcing you to plan ahead and adapt to the shifting availability of resources. Ship construction is handled via cards representing the bow, the stern, and various middle sections. The more intermediate pieces and equipment you add, the more capable your ship becomes.
Once a ship is completed, it sets sail for a 'shakedown cruise' in a rented canal. This is where the payoff happens: you score points based on speed, crew quality, equipment, and safety standards. The game progresses as the action line rotates and the countdown marker moves down. The match ends when the marker reaches the finish line or when the ship cards run out. To win, you must balance production efficiency with the fulfillment of lucrative government contracts. Who will dominate the seas with the most efficient fleet?
GALLERY
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In English
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Mechanics
Categories
Families
Publisher
Delicious Games, Arrakis Games, Jumping Turtle Games, MTS Games, Rio Grande Games, Tesla Games, TLAMA games, YOKA Games
Designer
Vladimír Suchý
Artist
Adela Stopka, Michal Řezníček
Is the game too complex?
It's categorized as an 'Expert' game. If you're familiar with modern Eurogames, you'll adapt quickly, but beginners might need more time to grasp the Action Track.
How long does a game take?
The general rule is about 30 minutes per player, so expect anywhere from 40 minutes solo to 2 hours with 4 players.
Does it work well in solo mode?
Yes, the game supports 1 to 4 players, allowing you to test your production strategies even on your own.
What is the main goal?
To accumulate the most points by building efficient ships and fulfilling government contracts.
Are the components high quality?
Yes, the second edition brings improvements, and the feeling of 'assembling' the ship with cards is one of the highlights of the experience.