7.6
rating
Ludopedia
6.6
rating
BGG
Our Verdict
Perfect for those looking for a quick, fun filler with that calculated risk that creates great table moments.
Highlights
- Very engaging push-your-luck mechanic
- Simple rules and instant learning
- Cute art and charming theme
- Fast-paced and dynamic gameplay
Keep in mind
- Significant reliance on luck
- Limited long-term strategic depth
RECOMMENDED
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Imagine you're a hungry little bunny and Farmer Benno's garden is just too tempting to resist. In Snack Rabbits, your goal is straightforward: grab as many vegetables as possible. But it's not just about quantity; the real strategy lies in trying to monopolize one or two specific types of vegetables to secure a massive score at the end.
The gameplay revolves around fences numbered from 2 to 6. Each turn, a new vegetable card is revealed and placed under the fence matching the number on the card. Now comes the tense part: you can choose to 'STOP' to take a white die from the reserve (increasing your future odds) or 'HOP' to try and steal the vegetables. To hop, you roll your colored die and as many white dice as you wish from your supply. If any of them meet or exceed the fence's value, congratulations! You claim all the vegetable cards in that pile. If you fail? You keep all the dice you rolled, losing the chance to use them in the next turn.
The game keeps the tension high because Farmer Benno is hiding at the bottom of the deck. When he is revealed, the party is over: no more cards are added to the fences, and the final rush begins to clear the table. Scoring is where the competition gets serious. If you hold the majority of a vegetable type (like eggplants), you score points equal to the total number of cards of that type in the game. Anyone else holding that vegetable only gets 1 point per card. Ties for the majority are friendly, so the fight for every carrot is real. It's a fast-paced, light game with that nervous thrill of deciding whether to roll one last die or play it safe.
The gameplay revolves around fences numbered from 2 to 6. Each turn, a new vegetable card is revealed and placed under the fence matching the number on the card. Now comes the tense part: you can choose to 'STOP' to take a white die from the reserve (increasing your future odds) or 'HOP' to try and steal the vegetables. To hop, you roll your colored die and as many white dice as you wish from your supply. If any of them meet or exceed the fence's value, congratulations! You claim all the vegetable cards in that pile. If you fail? You keep all the dice you rolled, losing the chance to use them in the next turn.
The game keeps the tension high because Farmer Benno is hiding at the bottom of the deck. When he is revealed, the party is over: no more cards are added to the fences, and the final rush begins to clear the table. Scoring is where the competition gets serious. If you hold the majority of a vegetable type (like eggplants), you score points equal to the total number of cards of that type in the game. Anyone else holding that vegetable only gets 1 point per card. Ties for the majority are friendly, so the fight for every carrot is real. It's a fast-paced, light game with that nervous thrill of deciding whether to roll one last die or play it safe.
GALLERY
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Mechanics
Categories
Families
Publisher
AMIGO, 999 Games, Galápagos Jogos, Gémklub, Kaissa Chess & Games, Kikigagne?, Rebel Sp. z o.o., Swan Panasia Co., Ltd.
Designer
Brett J. Gilbert, Trevor Benjamin
Artist
Bernhard Speh
Is the game complex?
Not at all! It's super simple. If you can roll dice and count to 6, you're ready to play.
How long does a game last?
Very quick, around 20 minutes, making it a perfect opener or a filler between longer games.
How many people can play?
From 2 to 4 players. It works well in any of these configurations.
Is it suitable for children?
Absolutely! The bunny theme and dice mechanics are great for introducing board games to kids.
What happens if I fail the hop?
You don't get the vegetables and you keep the dice you rolled, meaning you'll have fewer dice to risk in the next turn.