Southern Front: Race for the Turkish Straits

Game Designers' Workshop (GDW Games) · Board game · 1984
— Ludopedia 7.4 BGG 2 · best 2 360 min Weight 3.4/5
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— rating Ludopedia
7.4 rating BGG
Our Verdict
FOR GENRE FANS

A classic gem for fans of complex Cold War simulations. The game shines through its mobility and political decisions that shift the board state. It is an intense strategic challenge where every unit counts toward your faction's success.

Highlights
  • Focus on maneuvering and flanking
  • Strategic integration with other titles
  • Realistic and tense political simulation
  • High replayability with varied scenarios
Keep in mind
  • Dense rules require patience
  • Very long playtime
  • Requires a dedicated opponent
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About the game

What you do in a play session

If you are a fan of classic wargames and love a Cold War 'what if' scenario, Southern Front: Race for the Turkish Straits will definitely grab your attention. This is the second entry in GDW's Third World War series, and while it shares the core rulebook, it delivers a very different experience. The focus here is on the Balkan theater: Bulgaria and Romania, bolstered by Soviet forces, clash against Greece, Turkey, and Yugoslavia, which are thinly supported by elite units from the US, France, and Italy.

The real hook is the high mobility. The map doesn't allow for a solid, impenetrable front line, so you will need to be creative. Special units like airmobile, airborne, and amphibious troops are the stars of the show, essential for outflanking the enemy and navigating the mountainous terrain. The game also shines by simulating the tangled Balkan politics: Romania is a shaky Pact ally, and Greece can even withdraw from NATO. There is even a scenario where Romania stays neutral, forcing the Soviets to rethink their entire invasion strategy.

Furthermore, the game allows for integration with 'Battle for Germany'. This adds an insane layer of strategy, where you can shift reinforcements between fronts. But be careful: every division sent to the Balkans is one less unit protecting the Central Front. It is the type of decision that makes you sweat while planning your moves. If you enjoy games that demand long-term strategic vision and a solid tactical challenge, this one is a must-play.

Best player count

BGG community vote

Duel · 2 players
2 BEST

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Game details

Mechanics, categories, families and credits

Categories

Families

Country: Greece History: Cold War Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Region: Balkans Series: Third World War (GDW/Compass) Theme: Alternate History
Publisher Game Designers' Workshop (GDW Games)
Designer Frank Chadwick
Artist Paul Richard "Rich" Banner, William H. Keith, Jr.

Community

Data from BoardGameGeek

756owners
69wishlist
18want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
Can this game be played solo?
No, it is a classic wargame designed exclusively for two players.
How long does a game take?
Get ready for a marathon! A full game usually lasts around 6 hours.
Is it hard to learn the rules?
With a BGG weight of 3.35, it has moderate-to-high complexity. If you are familiar with the Third World War series, you will feel right at home.
Can I combine it with other games?
Yes! It is designed to be integrated with 'Battle for Germany', allowing for a much larger strategic campaign.
What is the main focus of combat?
The focus is on rapid maneuvering and the tactical use of special units in difficult terrain, as there aren't enough troops for static front lines.

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