Space Cadets: Away Missions

Stronghold Games · Board game · 2015
1–6 · best 2, 3, 4 Solo 60–120 min Weight 2.6/5
9.3 rating Ludopedia
7.3 rating BGG
Buy
9.3 rating Ludopedia
7.3 rating BGG
Our Verdict

Fans of cooperative space-themed games with miniatures will love this. A chaotic romp against aliens with strategy and dice!

Highlights
  • 20-mission campaign with variety
  • Alien and astronaut miniatures
  • Modular board creates unique setups
  • Intense cooperation and tactical choices
Keep in mind
  • Dice luck can be frustrating
  • Some missions may feel unbalanced
  • Requires group committed to campaign
RECOMMENDED
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About the game
Space Cadets: Away Missions is a cooperative sci-fi adventure where you and your friends play as brave astronauts battling hordes of nasty aliens. Picture the Golden Age of space exploration, but with a twist: aliens are everywhere, and it's up to you to save humanity! Each player controls a unique character with 3 action points per turn to shoot, explore UFOs, or even analyze alien tech. The modular board sets up different scenarios, from flying saucers to space stations, and enemies range from creepy critters to hulking titans. With 20 campaign missions, thrilling dice rolls, and plenty of teamwork, this game is perfect for anyone who loves a good space battle with strategic depth and a dash of controlled chaos. Get ready to yell 'fire!' and pray the dice are on your side!
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Rules videos

In English

BEST PLAYER COUNT
1 REC
2 BEST
3 BEST
4 BEST
5 REC
6 REC
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Game details

Families

Category: Dungeon Crawler Components: Miniatures Components: Polyhedral (not D6) dice Creatures: Aliens / Extraterrestrials Crowdfunding: Kickstarter Digital Implementations: Tabletopia Game: Space Cadets Players: Games with Solitaire Rules
Publisher Stronghold Games
Designer Al Rose, Dan Raspler
Artist Carmen Cerra, William Bricker
Frequently Asked Questions
How many players is ideal?
Works best with 3-4 players, but the solo mode is also fun (and challenging!).
How long does a typical game last?
60-120 minutes, depending on the mission and how often the aliens decide to ruin your day.
Do I need to paint the miniatures?
Nope, they're ready out of the box, but if you want to add flair, go for it!
Is it hard to learn?
Rules are medium-weight (BGG 2.6), but after 1-2 missions, the flow clicks.
Is it good for solo play?
Yes! Solo rules are solid, but the group experience is more chaotic (in a good way).
Are expansions necessary?
Base game has plenty of content, but if you get hooked, you can hunt for expansions.