7.4
rating
Ludopedia
7.0
rating
BGG
Our Verdict
RECOMMENDED
Perfect for those who already love the base game and want new ways to score. Adds depth without adding complexity.
Highlights
- Strategic setup from turn 1
- Seamless integration with base game
- Keeps the game's fast pace
- New optimization challenges
Keep in mind
- Requires base game to play
- Minimalist addition (few components)
Rules manual not indexed yet
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About the game
What you do in a play session
Ever felt that moment in Sprawlopolis where you just needed a little spark to get your city planning moving? That's where 'Points of Interest' comes in. This tiny but mighty expansion introduces an assistant—essentially an expert urban planner from a neighboring city who decided to lend a hand with your urban layout.
In practice, what does this change in your game? You get a special starting card that acts as a 'Point of Interest'. This card isn't just for show; it creates specific scoring objectives based on what you build around it. Depending on the types of blocks and zones you place adjacent to this point, you earn extra points at the end of the match. It's like having a historical landmark or a commercial hub that increases the value of the entire surrounding neighborhood.
The cool part is that this adds an extra layer of strategy from the very first turn. Instead of starting from absolute zero, you now have a 'north star,' an anchor that influences where subsequent cards should be placed to maximize your gains. If you enjoy the optimization challenge of the base game, this expansion adds that extra spice, pushing you to think about more complex construction patterns to get the most out of your new assistant.
Being a Button Shy product, simplicity remains the golden rule. There are no massive manuals or complex components; it's just the addition of cards that integrate perfectly into the game's fast 15 to 20-minute flow. It's the ideal choice for those who want to vary the scoring dynamics without turning the game into something heavy or time-consuming.
In practice, what does this change in your game? You get a special starting card that acts as a 'Point of Interest'. This card isn't just for show; it creates specific scoring objectives based on what you build around it. Depending on the types of blocks and zones you place adjacent to this point, you earn extra points at the end of the match. It's like having a historical landmark or a commercial hub that increases the value of the entire surrounding neighborhood.
The cool part is that this adds an extra layer of strategy from the very first turn. Instead of starting from absolute zero, you now have a 'north star,' an anchor that influences where subsequent cards should be placed to maximize your gains. If you enjoy the optimization challenge of the base game, this expansion adds that extra spice, pushing you to think about more complex construction patterns to get the most out of your new assistant.
Being a Button Shy product, simplicity remains the golden rule. There are no massive manuals or complex components; it's just the addition of cards that integrate perfectly into the game's fast 15 to 20-minute flow. It's the ideal choice for those who want to vary the scoring dynamics without turning the game into something heavy or time-consuming.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Rules videos
Learn by watching before you open the box
In English
Best player count
BGG community vote
1
BEST
2
REC
3
OK
4
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
Banana Games, Button Shy, Djama Games, Even Toys and Games, Funbox Editora, KOZAK Games, Lucky Duck Games, Salt & Pepper Games
Designer
Danny Devine, Paul Kluka, Steven Aramini
Artist
Danny Devine
Community
Data from BoardGameGeek
Frequently Asked Questions
Quick answers before you buy
Do I need the base game to play?
Yes! This is an expansion, so you need Sprawlopolis to use these cards.
Does the game take longer with the expansion?
Hardly. Playtime remains around 15-20 minutes.
Is it hard to learn?
Not at all! If you already know Sprawlopolis, the rule is simple: the starting card gives points based on what surrounds it.
How many players can play?
It follows the base game's count, working perfectly for 1 to 4 players.
What's inside the box?
Being a microgame, you get the assistant/point of interest cards and the updated rules.