Star Fleet Battles

Amarillo Design Bureau, Inc., Task Force Games · Board game · 1979
2 · best 2 180 min Weight 4.2/5
7.0 rating Ludopedia
6.9 rating BGG
Buy
7.0 rating Ludopedia
6.9 rating BGG
Our Verdict

For space wargame fans who crave tactical depth and realistic simulation. A classic that demands time and patience but rewards with epic battles.

Highlights
  • Hyper-detailed space combat
  • Tactical decisions matter
  • Trek vibe without the license
  • Variety of weapons and factions
Keep in mind
  • Steep learning curve
  • Long sessions (3h+)
  • Complex rules
FOR GENRE FANS
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About the game
Star Fleet Battles is a classic space wargame that drops you into the Star Trek universe (without naming it due to licensing). You command ships from the Federation, Klingons, Romulans, or other factions, armed with phasers, plasma torpedoes, and even drones (homing missiles). The game is pure tactical strategy: you manage energy, plot movement on a hex grid, and resolve combat in simultaneous turns. Every decision matters—from shield positioning to the perfect firing moment. Scenarios recreate iconic battles from the series, and ship system damage adds a layer of realism. Expect long sessions (around 3 hours) and a steep but rewarding learning curve. If you love complex simulations and don’t shy away from detailed rules, this is your game.
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Rules videos

In English

BEST PLAYER COUNT
2 BEST
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Game details

Families

Creatures: Aliens / Extraterrestrials Game: Star Fleet Battles Players: Two-Player Only Games Players: Wargames with Rules Supporting Only Two Players Series: Pocket Games (Task Force Games) Setting: Star Fleet Universe TV Shows: Star Trek (various) War Battlespace: Space Warfare War Level of Command: Tactical
Publisher Amarillo Design Bureau, Inc., Task Force Games
Designer Stephen V. Cole
Artist Allen D. Eldridge, Alvin Belflower, R. Vance Buck, Stephen G. Wilcox, Stephen V. Cole
Frequently Asked Questions
How long does a game take?
Around 3 hours, but it varies depending on the scenario and players’ experience.
Is it language-dependent?
Yes, it has moderate English dependency. Translated player aids or cards help a lot.
Is it beginner-friendly?
Not really. Best for players already comfortable with complex games.
How many ships per player?
Depends on the scenario, but usually 1-2 ships per player.
Does it support solo play?
Yes, some scenarios include rules for solo play.
How does it compare to newer editions?
Later editions (like the Captain's Edition) expand rules and add more factions and scenarios.