Summoner Wars: Cave Goblins – Second Summoner

Plaid Hat Games, Cube Factory of Ideas · Board game · 2013
8.2 Ludopedia 8.0 BGG 2–4 · best 2 30 min Weight 2.3/5
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8.2 rating Ludopedia
8.0 rating BGG
Our Verdict
RECOMMENDED

If you're a fan of Summoner Wars and love the asymmetric card combat strategy, this expansion is a treat. It not only adds a charismatic new summoner for the Cave Goblins but also expands deckbuilding possibilities, allowing you to further customize your favorite faction. It's the perfect dose of goblin chaos for your games!

Highlights
  • New summoner with unique style
  • More options for Cave Goblins
  • Deckbuilding flexibility
  • Adds strategic variety
  • Complete content to play
Keep in mind
  • Requires base game to play
  • Aimed at faction fans
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About the game

What you do in a play session

Get ready for chaos with Summoner Wars: Cave Goblins – Second Summoner! This expansion brings Frick, the new Cave Goblins summoner, to the Summoner Wars battlefield. If you already enjoy the tactical depth and intense duels of the base game, you'll love the new options this deck offers. It's a complete package, with everything you need to unleash the goblins: Frick himself, three sinister champions (Dibs, Smeege, and The Feeder), common units like Runts, Clingers, and Oafs, plus event cards and walls. In other words, it's a ready-to-play faction deck, only requiring a Summoner Wars Master Set or Starter Set to get the brawl started. The cool thing is that, even though it's a standalone deck, it's super flexible. Frick's common cards and champions can be combined and swapped with the Cave Goblin cards already found in the Guild Dwarf vs. Cave Goblins starter set or the Grungor's Charge reinforcement pack. This opens up a huge range of strategies and customization for your goblin army, allowing you to create the perfect combination to surprise your opponents. With 35 cards in total, including 'Throw Rocks', 'Join the Horde', and 'Hordes of Rabble' event cards, as well as wall cards and a summoner reference card, this deck promises to bring a lot of fun and twists to your games. If you want more variety and a new way to play with the Cave Goblins, this expansion is a full plate for getting more goblins on the table!

Expansion for

Published additional content

1 items

Best player count

BGG community vote

2–4 players
2 BEST
3 OK
4 OK

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Game details

Mechanics, categories, families and credits

Families

Creatures: Goblins Game: Summoner Wars
Publisher Plaid Hat Games, Cube Factory of Ideas
Designer Colby Dauch
Artist JJ Ariosa

Community

Data from BoardGameGeek

1,592owners
79wishlist
22want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
What is Summoner Wars: Cave Goblins – Second Summoner?
It's an expansion for the tactical card game Summoner Wars, introducing a new summoner (Frick) and a complete deck for the Cave Goblins faction, including champions, common units, events, and walls.
Do I need the base game to play this expansion?
Yes, this is an expansion and requires the Summoner Wars Master Set or any Summoner Wars Starter Set to be played.
How many players can play with this expansion?
The expansion adds a deck for one player. Summoner Wars is a game for 2 to 4 players, so this expansion allows one player to control the new Cave Goblins faction.
What is the average game length with this deck?
Summoner Wars games typically last between 30 and 60 minutes, and this expansion does not significantly alter that time, maintaining a quick and direct gameplay experience.
Can I combine the cards from this deck with other Cave Goblin decks?
Absolutely! Frick's common cards and champions can be swapped and combined with Cave Goblin cards from other sets, like the Guild Dwarf vs. Cave Goblins starter set or the Grungor's Charge reinforcement pack, to customize your army.
What is the complexity level of this expansion?
The expansion's weight is 2.2857/5 on BGG, indicating a light-medium complexity. It's easy to learn if you already know the basic rules of Summoner Wars, but offers strategic depth to master.