If you're already a Summoner Wars fan and love the Fallen Kingdom faction, this expansion is a treat! It injects new life and strategies into your army, with a different Summoner and a bunch of new cards to try out. It's the perfect chance to vary your tactics and surprise your opponents, while maintaining the essence of tactical combat that we love so much.
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Highlights
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New Fallen Kingdom strategies
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New Summoner and cards
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High compatibility with base
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More tactical options
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Keep in mind
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Requires base game
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Focuses on specific faction
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About the game
What you do in a play session
Get ready for another dose of tactical strategy and combat in the Summoner Wars universe! This expansion, 'Fallen Kingdom – Second Summoner', introduces a new and intriguing character to the battlefield: Mad Sirian. He joins the forces of the Fallen Kingdom, adding an extra layer of depth and tactical options for fans of the faction. With this complete faction deck, you not only get a new Summoner to command, but also a brand new set of Champions, Common cards, Walls, and Event cards, all ready to be incorporated into your arsenal. It's like opening a Pandora's box of new strategies for the Fallen Kingdom! While it's a standalone deck, the Common cards and Champions from this pack are fully compatible and can be swapped with cards from the original Fallen Kingdom faction. This allows for even greater customization and the creation of hybrid decks, opening up a range of possibilities to experiment and surprise your opponents. To dive into this epic battle with Mad Sirian, you'll need to own the 'Summoner Wars Master Set' or any 'Starter Set' of the base game. It's your chance to lead the Fallen Kingdom to new victories or, who knows, a glorious defeat!
businessPublisherPlaid Hat Games, Cube Factory of Ideas
editDesignerColby Dauch
paletteArtistJJ Ariosa
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Community
Data from BoardGameGeek
1,530owners
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21want to play
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Frequently Asked Questions
Quick answers before you buy
6 questions
What is Summoner Wars: Fallen Kingdom – Second Summoner? expand_more
It's an expansion for the tactical card game Summoner Wars, introducing a new Summoner (Mad Sirian) and a complete faction deck for the Fallen Kingdom, with new units and events.
Do I need the base game to play this expansion? expand_more
Yes, this expansion requires the 'Summoner Wars Master Set' or any 'Starter Set' of the base game to be played, as it adds a new deck to an existing game.
How many players can play with this expansion? expand_more
As a faction deck, it's designed to be used by one player in 2-4 player matches, depending on the game mode of the base Summoner Wars.
What is the average playtime with this expansion? expand_more
The playtime doesn't change drastically with this expansion; Summoner Wars matches typically take between 30 to 60 minutes, maintaining the agile and strategic pace.
Does this expansion add new mechanics to the game? expand_more
It doesn't introduce entirely new mechanics, but expands on existing ones (like dice rolling, grid movement, and hand management) with new cards that offer different strategies and interactions.
Can the cards from this expansion be combined with other factions? expand_more
The Common cards and Champions in this expansion are designed for the Fallen Kingdom, but can be swapped and combined with cards from the original Fallen Kingdom faction for greater customization.
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