SundayQuest Adventures: Volume 10

(Self-Published) · Board game · 2024
— Ludopedia 9.0 BGG 2–5 60–240 min
Buy
— rating Ludopedia
9.0 rating BGG
Our Verdict

If your crew loves diving into new hero stories, this Volume 10 is the perfect pick.

Highlights
  • More epic quests
  • Engaging battle cards
  • Cooperative fun
Keep in mind
  • Requires prior expansions
  • Variable playtime
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About the game

What you do in a play session

Picture that you and the crew have already conquered Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde, and Wizards of Morcar. Now comes *SundayQuest Adventures: Volume 10*, the expansion that brings 12 brand‑new quests that were once exclusive to the Ye Olde Inn Facebook group. The pack was designed to slot into the original UK release from the 80s, but it works with the European, American, and even the 2021 re‑release editions. The goal is to keep the campaign vibe alive, where each encounter is driven by battle cards that decide who shows up, what happens, and what you earn, preserving the cooperative and role‑playing feel that the HeroQuest line is famous for. The settings are pure fantasy, with dungeon exploration, classic monsters, and loot that makes everyone feel like they're in an epic quest. If you love the feel of a tabletop RPG without the hassle of building everything from scratch, this expansion is the missing piece. It’s like a “campaign upgrade” that adds more stories and battle cards without changing the core game. So, if your group already has HeroQuest and wants more challenges without buying a whole new game, this Volume 10 is the way to go. The only caveat: you need the previous bases to fully enjoy the content. But aside from that, the fun is guaranteed!

Expansion for

Published additional content

1 items

Best player count

BGG community vote

2–5 players
2 OK
3 OK
4 OK
5 OK

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Game details

Mechanics, categories, families and credits

Families

Game: HeroQuest
Publisher (Self-Published)
Designer Giles McNeill

Community

Data from BoardGameGeek

26owners
9wishlist
1want to play

Frequently Asked Questions

Quick answers before you buy

7 questions
How long does each mission take to play?
Each adventure can take between 15 and 45 minutes, depending on encounter complexity and your team's experience.
Do I need all previous expansions to play?
Yes, it’s recommended to have the earlier expansions (Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde, and Wizards of Morcar) to fully enjoy the content.
Can I use the American or European edition?
Yes, Volume 10 works with both the European and American editions, as well as the 2021 re‑release.
How many players can join?
The game supports 2 to 5 players, keeping the cooperative dynamic.
What components are included?
The pack includes 12 new mission cards, additional terrain components, and updated hero pieces.
Do I need RPG experience?
No, while role‑playing mechanics are present, the game is accessible to those without prior experience.
Is there support for future expansions?
Yes, the design allows for adding more adventures and battle cards down the road.