SundayQuest Adventures: Volume 2

(Self-Published) · Board game · 2021
— Ludopedia 5.8 BGG 2–5 60–240 min
Buy
— rating Ludopedia
5.8 rating BGG
Our Verdict
RECOMMENDED

If you already love HeroQuest and want more quests without extra hassle, this volume lands just right.

Highlights
  • Well‑crafted missions
  • Story continuity
  • Thematic illustrations
Keep in mind
  • Requires base expansions
  • No new components
  • Variable playtime
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About the game

What you do in a play session

SundayQuest Adventures: Volume 2 lands as a small yet valuable supplement for the classic HeroQuest. Inside the box you’ll find 12 new quests originally released on the "Ye Olde Inn" Facebook group. Each quest provides ready‑to‑play scenarios, complete with maps, monster tokens and objectives that continue the story left by the "Wizards of Morcar" expansions. The material assumes the group has already completed the main adventures—Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde—and is familiar with the core rules. Some quests also borrow elements from the U.S. expansions "The Mage in the Mirror" and "Frozen Horror," giving a taste of extra content without buying those books. The focus remains cooperative: 2‑5 players embody heroes who must plan, share roles and use role‑playing skills to overcome traps, combats and puzzles. Playtime ranges widely, from 60 minutes for shorter missions to 240 minutes for epic journeys, so groups can tune the pace. No new components beyond printed sheets are included, but the graphic quality retains the medieval‑fantasy charm of the line. In short, Volume 2 works as a "ready‑made story pack" that expands HeroQuest’s universe without complicating the rules, ideal for those who already own the core and crave more themed challenges.

Expansion for

Published additional content

1 items

Best player count

BGG community vote

2–5 players
2 OK
3 OK
4 OK
5 OK

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Game details

Mechanics, categories, families and credits

Families

Game: HeroQuest
Publisher (Self-Published)
Designer Giles McNeill

Community

Data from BoardGameGeek

61owners
24wishlist
9want to play

Frequently Asked Questions

Quick answers before you buy

5 questions
How many players can join?
2 to 5 players, just like the core adventures.
How long does a game take?
It varies by mission—anywhere from 60 minutes for short quests to 240 minutes for epic ones.
Do I need other expansions to use this set?
Yes, it assumes you’ve completed Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde and Wizards of Morcar.
What components are included?
Only printed sheets with maps, monster tokens, objectives and narrative text; no new miniatures or boards.
Does this supplement change the core rules?
No, it uses HeroQuest’s standard rules, just adding new scenarios and challenges.