Our Verdict
RECOMMENDED
If you already love HeroQuest and want more quests without extra hassle, this volume lands just right.
Highlights
- Well‑crafted missions
- Story continuity
- Thematic illustrations
Keep in mind
- Requires base expansions
- No new components
- Variable playtime
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About the game
What you do in a play session
SundayQuest Adventures: Volume 2 lands as a small yet valuable supplement for the classic HeroQuest. Inside the box you’ll find 12 new quests originally released on the "Ye Olde Inn" Facebook group. Each quest provides ready‑to‑play scenarios, complete with maps, monster tokens and objectives that continue the story left by the "Wizards of Morcar" expansions. The material assumes the group has already completed the main adventures—Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde—and is familiar with the core rules. Some quests also borrow elements from the U.S. expansions "The Mage in the Mirror" and "Frozen Horror," giving a taste of extra content without buying those books. The focus remains cooperative: 2‑5 players embody heroes who must plan, share roles and use role‑playing skills to overcome traps, combats and puzzles. Playtime ranges widely, from 60 minutes for shorter missions to 240 minutes for epic journeys, so groups can tune the pace. No new components beyond printed sheets are included, but the graphic quality retains the medieval‑fantasy charm of the line. In short, Volume 2 works as a "ready‑made story pack" that expands HeroQuest’s universe without complicating the rules, ideal for those who already own the core and crave more themed challenges.
Expansion for
Published additional content
Gallery
Box and component photos
Tap any photo to open fullscreen. Photos submitted by the community or publisher.
Best player count
BGG community vote
2
OK
3
OK
4
OK
5
OK
Soundtrack
Ambience suggested by Melodice
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Mechanics, categories, families and credits
Mechanics
Categories
Families
Publisher
(Self-Published)
Designer
Giles McNeill
Community
Data from BoardGameGeek
61owners
24wishlist
9want to play
Frequently Asked Questions
Quick answers before you buy
How many players can join?
2 to 5 players, just like the core adventures.
How long does a game take?
It varies by mission—anywhere from 60 minutes for short quests to 240 minutes for epic ones.
Do I need other expansions to use this set?
Yes, it assumes you’ve completed Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde and Wizards of Morcar.
What components are included?
Only printed sheets with maps, monster tokens, objectives and narrative text; no new miniatures or boards.
Does this supplement change the core rules?
No, it uses HeroQuest’s standard rules, just adding new scenarios and challenges.