SundayQuest Adventures: Volume 3

(Self-Published) · Board game · 2022
— Ludopedia 9.0 BGG 2–5 60–240 min
Buy
— rating Ludopedia
9.0 rating BGG
Our Verdict
FOR GENRE FANS

If you're a seasoned HeroQuest veteran craving more quests to extend the experience, this fan expansion is a gem!

Highlights
  • Extra fan-made content
  • Expands HeroQuest universe
  • Challenging new quests
  • Ideal for veterans
Keep in mind
  • Requires full base game
  • Focuses on hardcore fans
  • Unofficial material
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About the game

What you do in a play session

For those who've conquered the original HeroQuest adventures and are craving more, get ready for a treat! "SundayQuest Adventures: Volume 3" is an expansion pack that delivers 12 brand-new quests, originally released exclusively through a Facebook group. This collection picks up right where the "Wizards of Morcar" expansion left off, expanding the beloved HeroQuest universe for players who have already completed "Kellar's Keep," "Return of the Witch Lord," "Against the Ogre Horde," and "Wizards of Morcar."

What's really cool is that the creators didn't just stick to the classic content. Some quests even incorporate elements from the US-exclusive expansions, "The Mage in the Mirror" and "The Frozen Horror," offering an extra layer of depth for fans eager to explore every facet of the game system. This is the kind of content that truly showcases the community's passion for the game, bringing fresh challenges and keeping the spirit alive for veterans seeking new stories and dangers to face alongside their friends. If you enjoy diving into cooperative campaigns and reliving the HeroQuest nostalgia with new material, this expansion is a must-have. It's an invitation to continue the journey, uncovering secrets and battling monsters in a fantasy world we all know and love.

Expansion for

Published additional content

1 items

Best player count

BGG community vote

2–5 players
2 OK
3 OK
4 OK
5 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Game: HeroQuest
Publisher (Self-Published)
Designer Giles McNeill

Community

Data from BoardGameGeek

32owners
5wishlist
1want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the original HeroQuest base game to play this expansion?
Yes, absolutely! This is an expansion, so you need to own the HeroQuest base game and the mentioned original expansions (Kellar's Keep, Return of the Witch Lord, Against the Ogre Horde, Wizards of Morcar) to use this content.
How many players can participate?
The expansion is designed for HeroQuest, which typically supports 2 to 5 players (one Game Master and up to 4 heroes).
What's the average playtime for one quest?
Playtime can vary significantly depending on the quest and the players' experience, but expect anywhere from 1 to 3 hours per adventure, potentially reaching 4 hours for longer or more complex quests.
What makes this expansion different from official ones?
It was created by fans and originally made available through a Facebook group. It offers brand-new quests that expand the storyline and provide new challenges while maintaining the spirit of the original game.
Is it necessary to be familiar with the mentioned US expansions?
It's not strictly necessary, but some quests might reference or use elements from them. If you've played them, you'll catch a few extra nuances, but the campaign is playable without that prior knowledge.
Does this expansion add new physical components?
Typically, fan expansions like this focus on quest books and rules. Check the specific product description to see if any additional components are included or if you'll need to adapt anything.