SundayQuest Adventures: Volume 4

(Self-Published) · Board game · 2022
— Ludopedia 9.0 BGG 2–5 60–240 min
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— rating Ludopedia
9.0 rating BGG
Our Verdict
FOR GENRE FANS

If you love HeroQuest and want more quests to play with your friends, this fan-made expansion is a great find! It brings 12 new adventures that fit perfectly into the game's universe.

Highlights
  • More content for HeroQuest
  • Nostalgic cooperative adventure
  • Compatible with re-release
Keep in mind
  • Unofficial expansion
  • Requires base game and other expansions
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About the game

What you do in a play session

If you're a fan of card games and want more adventures for your HeroQuest, get ready! "SundayQuest Adventures: Volume 4" is an unofficial expansion that brings 12 new quests, originally released on a Facebook group. This gem continues right where "Wizards of Morcar" left off, so it's good to have experience with the "Kellar's Keep," "Return of the Witch Lord," and "Against the Ogre Horde" expansions. Sometimes, the quests might even use elements from the US versions "The Mage in the Mirror" and "The Frozen Horror," but the focus is on maintaining the vibe of the original 1980s UK release.

This expansion was designed to fit perfectly with the original HeroQuest (1989-1991) and is also compatible with the newer 2021 re-release. Prepare your heroes to explore new dungeons, face unprecedented monsters, and uncover secrets that only true HeroQuest veterans will grasp. It's a chance to relive the nostalgia and extend the lifespan of your favorite game with fresh and challenging content. Gather your friends, grab your dice, and dive into this new batch of adventures!

The game, being an expansion, assumes you already know the basic mechanics of HeroQuest, such as movement, combat, and item usage. The focus here is on the narrative and the challenges each quest presents. It's an excellent choice for those who want more content for HeroQuest without relying on official releases, showcasing the community's strength in keeping the game alive and vibrant. The experience is cooperative, so the team needs to work together to overcome obstacles and complete the objectives of each mission. Get ready for long sessions of pure fun and strategy!

Expansion for

Published additional content

1 items

Best player count

BGG community vote

2–5 players
2 OK
3 OK
4 OK
5 OK

Where to Buy

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Game details

Mechanics, categories, families and credits

Families

Game: HeroQuest
Publisher (Self-Published)
Designer Giles McNeill

Community

Data from BoardGameGeek

31owners
5wishlist
1want to play

Frequently Asked Questions

Quick answers before you buy

6 questions
Do I need the base HeroQuest game to play this expansion?
Yes, absolutely! "SundayQuest Adventures: Volume 4" is an expansion and requires the base HeroQuest game and some previous expansions (like "Wizards of Morcar") to be played.
How many players can participate?
The game is designed for 2 to 5 players, following the standard of the original HeroQuest.
How long does a game session take?
Sessions can vary significantly, from 60 to 240 minutes, depending on the quest's complexity and the group's speed.
Is this expansion official?
No, "SundayQuest Adventures" is a fan-made expansion made available by the community, not an official release from Hasbro/Avalon Hill.
Is it compatible with the new HeroQuest version (2021)?
Yes! The expansion was designed to be compatible with both the original HeroQuest and the more recent 2021 re-release.
What is the difficulty level?
The difficulty can vary between missions, but it generally requires good coordination and strategy from the group, especially if you are already familiar with the previous expansions.